My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Fire Spirit Hog Rider Furnace Guards
Zap
Fire Spirit Furnace Guards
Barbarian Barrel
Fire Spirit Furnace Guards Giant Skeleton
The Log
Fire Spirit Hog Rider Furnace Guards Giant Skeleton
Earthquake
Hog Rider Furnace Guards
Arrows
Fire Spirit Furnace Guards
Royal Delivery
Fire Spirit Hog Rider Guards Giant Skeleton
Fireball
Hog Rider Furnace
Poison
Furnace Guards
Lightning
Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Guards Tornado Fireball Hog Rider Furnace Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Guards Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Furnace Giant Skeleton
Fireball
Hog Rider Mirror Tornado
Hog Rider
Fire Spirit Fireball Furnace Mirror Guards Tornado Giant Skeleton
Furnace
Fire Spirit Hog Rider Mirror Giant Skeleton
Mirror
Fireball Hog Rider Furnace Tornado Giant Skeleton
Guards
Hog Rider
Tornado
Fireball Hog Rider Mirror Giant Skeleton
Giant Skeleton
Fire Spirit Hog Rider Furnace Mirror Tornado

Defense Synergies 4 6

Fire Spirit
Tornado Giant Skeleton
Fireball
Mirror Tornado
Hog Rider
Furnace
Mirror Guards Tornado
Mirror
Fireball Furnace Tornado
Guards
Furnace Giant Skeleton
Tornado
Fireball Mirror Fire Spirit Furnace Giant Skeleton
Giant Skeleton
Fire Spirit Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Furnace
Furnace Tornado Fire Spirit Giant Skeleton
Furnace Guards
Fireball Tornado Giant Skeleton
Fireball Tornado Fire Spirit Furnace Guards
Furnace Tornado Fire Spirit Fireball
Fireball Giant Skeleton
Furnace Tornado
Guards Tornado Fire Spirit Giant Skeleton
Guards Fireball Furnace Tornado Giant Skeleton
Fireball Furnace Tornado
Furnace Fire Spirit Fireball Guards Giant Skeleton
Fire Spirit Fireball Furnace Guards Tornado
Furnace
Tornado Fireball Furnace
Fireball Furnace Tornado
Fire Spirit Fireball Furnace Guards Tornado
Furnace Tornado Fire Spirit Fireball Guards Giant Skeleton
Tornado
Fire Spirit Fireball Furnace Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace Giant Skeleton
Fireball
Guards Giant Skeleton Furnace
Guards Giant Skeleton Fireball Tornado
Giant Skeleton Guards
Fire Spirit Fireball Furnace Tornado
Guards Fireball Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton Fireball Tornado
Guards
Guards Giant Skeleton
Fireball Guards Tornado Giant Skeleton
Giant Skeleton Fireball Guards
Fireball Furnace
Guards Fireball Furnace Tornado Giant Skeleton
Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Giant Skeleton
Fireball Tornado
Fireball Giant Skeleton
Fireball Guards Giant Skeleton
Fireball Fire Spirit Furnace
Fireball Fire Spirit Furnace Tornado
Fire Spirit Furnace Tornado
Fireball Fire Spirit Tornado
Fireball Tornado
Fire Spirit Fireball Guards Tornado
Fireball Tornado
Fireball Fire Spirit Tornado
Fire Spirit Fireball
Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball Tornado
Fire Spirit Fireball
Fire Spirit Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Furnace
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fire Spirit Fireball Furnace Tornado
Fireball Guards
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fire Spirit Fireball Guards
Fireball Fire Spirit Tornado
Fireball
Fireball
Fireball
Fireball Tornado Giant Skeleton
Fireball Guards Tornado Giant Skeleton
Fireball Tornado
Fireball Tornado Giant Skeleton

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