My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon Lumberjack
Zap
Fire Spirit Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Executioner Electro Wizard Lumberjack
The Log
Fire Spirit Prince Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Prince Executioner Electro Wizard Inferno Dragon Lumberjack
Fireball
Executioner Electro Wizard Inferno Dragon Lumberjack
Poison
Executioner Electro Wizard
Lightning
Prince Executioner Electro Wizard Inferno Dragon Lumberjack
Rocket
Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Electro Wizard Inferno Dragon Lumberjack Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Electro Wizard Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Inferno Dragon Lumberjack
Fireball
Electro Wizard Mega Knight
Prince
Mega Knight Fire Spirit Electro Wizard Lumberjack
Executioner
Mega Knight
Electro Wizard
Fireball Prince Lumberjack Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Lumberjack
Fire Spirit Prince Electro Wizard Mega Knight
Mega Knight
Prince Inferno Dragon Fireball Executioner Electro Wizard Lumberjack

Defense Synergies 0 12

Fire Spirit
Electro Wizard
Fireball
Electro Wizard Lumberjack Mega Knight
Prince
Executioner Electro Wizard
Executioner
Prince Lumberjack Mega Knight
Electro Wizard
Fire Spirit Fireball Prince Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Fireball Executioner Electro Wizard
Mega Knight
Fireball Executioner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Electro Wizard
Inferno Dragon Lumberjack Prince Executioner Electro Wizard Mega Knight
Prince Lumberjack Mega Knight Fire Spirit Executioner Electro Wizard Inferno Dragon
Prince Inferno Dragon Lumberjack Electro Wizard Mega Knight
Fireball Prince Lumberjack Mega Knight
Fireball Fire Spirit Executioner Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Fire Spirit Fireball Executioner
Fireball Electro Wizard Mega Knight
Inferno Dragon Prince Lumberjack
Fire Spirit Prince Electro Wizard Lumberjack Mega Knight
Executioner Electro Wizard Fireball Lumberjack Mega Knight
Executioner Inferno Dragon Fireball Electro Wizard
Prince Lumberjack Mega Knight Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Executioner Mega Knight Prince Electro Wizard Lumberjack
Inferno Dragon Prince Electro Wizard Lumberjack Mega Knight
Fireball Prince Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Fireball Prince Executioner Electro Wizard Lumberjack
Fire Spirit Fireball Mega Knight Prince Executioner Electro Wizard Lumberjack
Executioner Fire Spirit Fireball Electro Wizard Inferno Dragon Lumberjack Mega Knight
Prince Electro Wizard Inferno Dragon Lumberjack
Mega Knight Fire Spirit Fireball Prince Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Prince Electro Wizard
Fireball Electro Wizard Prince Executioner Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Prince Electro Wizard
Prince Lumberjack Mega Knight Fireball Electro Wizard
Prince Executioner Inferno Dragon Lumberjack Mega Knight
Fire Spirit Fireball Executioner Electro Wizard
Prince Fireball Electro Wizard Lumberjack
Mega Knight Prince Inferno Dragon Lumberjack
Electro Wizard Mega Knight Fireball Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Prince Lumberjack
Mega Knight Fireball Prince Electro Wizard
Prince Mega Knight Fireball Executioner Lumberjack
Fireball Executioner Mega Knight
Electro Wizard Fireball Prince Executioner Inferno Dragon Lumberjack
Executioner Mega Knight Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball Prince
Fireball Executioner Fire Spirit Mega Knight
Fireball Executioner Fire Spirit
Fire Spirit Executioner
Fireball Fire Spirit Executioner
Fireball
Fire Spirit Fireball Prince Electro Wizard Lumberjack
Fireball Prince Electro Wizard
Fireball Fire Spirit Executioner
Fire Spirit Fireball Executioner
Fireball
Fireball Prince
Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Fire Spirit Fireball Prince Executioner Electro Wizard Mega Knight
Fire Spirit Fireball Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Fireball
Fire Spirit Fireball Executioner Mega Knight
Inferno Dragon
Fireball Executioner Electro Wizard
Fireball Prince Mega Knight
Fireball
Fire Spirit Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Prince Mega Knight
Fireball
Electro Wizard Fire Spirit Fireball Prince
Fireball Fire Spirit Executioner Electro Wizard
Fireball
Fireball Prince Executioner Electro Wizard Lumberjack Mega Knight
Fireball Executioner
Fireball
Prince Executioner Mega Knight
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Prince Executioner Electro Wizard Mega Knight

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