My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Witch Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Fire Spirit Dart Goblin Battle Ram Witch
Zap
Fire Spirit Dart Goblin Battle Ram Witch
Barbarian Barrel
Fire Spirit Dart Goblin Battle Ram Witch Ice Wizard Electro Wizard
The Log
Fire Spirit Dart Goblin Battle Ram Witch
Earthquake
Witch
Arrows
Fire Spirit Dart Goblin Witch
Royal Delivery
Fire Spirit Dart Goblin Battle Ram Witch Ice Wizard Electro Wizard
Fireball
Dart Goblin Battle Ram Witch Ice Wizard Electro Wizard
Poison
Dart Goblin Witch Ice Wizard Electro Wizard
Lightning
Battle Ram Witch Ice Wizard Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Dart Goblin Ice Wizard Battle Ram Electro Wizard Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Dart Goblin Ice Wizard Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Giant
Dart Goblin
Battle Ram Giant
Battle Ram
Fire Spirit Dart Goblin Witch Lightning Electro Wizard
Giant
Lightning Fire Spirit Dart Goblin Witch Ice Wizard Electro Wizard
Witch
Battle Ram Giant
Lightning
Giant Battle Ram
Ice Wizard
Giant
Electro Wizard
Battle Ram Giant

Defense Synergies 0 5

Fire Spirit
Electro Wizard
Dart Goblin
Ice Wizard Electro Wizard
Battle Ram
Giant
Witch
Ice Wizard Electro Wizard
Lightning
Ice Wizard
Dart Goblin Witch
Electro Wizard
Fire Spirit Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Electro Wizard
Dart Goblin Witch Ice Wizard Electro Wizard
Witch Fire Spirit Dart Goblin Lightning Ice Wizard Electro Wizard
Witch Dart Goblin Ice Wizard Electro Wizard
Lightning
Fire Spirit Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Lightning Electro Wizard Fire Spirit Witch Ice Wizard
Lightning Dart Goblin Electro Wizard
Witch Ice Wizard
Fire Spirit Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Witch Ice Wizard Electro Wizard
Dart Goblin Witch Ice Wizard Electro Wizard
Fire Spirit Witch Lightning Ice Wizard Electro Wizard
Fire Spirit Dart Goblin Witch Electro Wizard
Electro Wizard
Lightning Electro Wizard
Witch Electro Wizard
Fire Spirit Dart Goblin Witch Ice Wizard Electro Wizard
Witch Fire Spirit Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Electro Wizard
Fire Spirit Dart Goblin Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Lightning
Witch Lightning Electro Wizard
Lightning Electro Wizard
Witch
Fire Spirit Dart Goblin Witch Ice Wizard Electro Wizard
Dart Goblin Witch Lightning Ice Wizard Electro Wizard
Lightning Electro Wizard Witch
Witch Dart Goblin
Dart Goblin Witch
Lightning Electro Wizard
Lightning Witch
Dart Goblin Witch
Witch Electro Wizard Dart Goblin Lightning
Dart Goblin Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin
Dart Goblin Ice Wizard Electro Wizard
Lightning Dart Goblin
Lightning Dart Goblin
Fire Spirit
Fire Spirit Dart Goblin Witch Ice Wizard
Fire Spirit Dart Goblin Witch
Fire Spirit Dart Goblin Lightning Ice Wizard
Dart Goblin Lightning
Lightning Fire Spirit Electro Wizard
Lightning Dart Goblin Electro Wizard
Lightning Fire Spirit Dart Goblin
Lightning Fire Spirit Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin Witch
Lightning Dart Goblin
Lightning
Lightning
Lightning Fire Spirit Dart Goblin Electro Wizard
Lightning Fire Spirit Dart Goblin Witch
Lightning
Lightning
Lightning
Lightning
Fire Spirit Witch Ice Wizard
Witch
Dart Goblin Witch Lightning Ice Wizard Electro Wizard
Lightning Witch
Lightning Dart Goblin
Lightning Fire Spirit Dart Goblin Witch Ice Wizard Electro Wizard
Lightning Electro Wizard Dart Goblin Witch
Lightning
Lightning Dart Goblin
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Fire Spirit Dart Goblin Witch
Lightning Fire Spirit Dart Goblin Witch Ice Wizard Electro Wizard
Lightning Dart Goblin Electro Wizard
Dart Goblin Lightning
Lightning
Dart Goblin
Dart Goblin Witch Lightning Electro Wizard
Dart Goblin Witch Lightning Electro Wizard
Lightning Dart Goblin Witch Electro Wizard

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