My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Cannon Musketeer Goblin Barrel Skeleton Army
Zap
Fire Spirit Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Cannon Musketeer Goblin Barrel Skeleton Army
The Log
Fire Spirit Cannon Musketeer Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Musketeer Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Cannon Musketeer Goblin Barrel Skeleton Army
Poison
Cannon Musketeer Skeleton Army
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Cannon Goblin Barrel Skeleton Army Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Goblin Barrel
Cannon
Musketeer
Mirror P.E.K.K.A The Log
Mirror
Goblin Barrel The Log Musketeer Skeleton Army
Goblin Barrel
Mirror Fire Spirit Skeleton Army P.E.K.K.A
Skeleton Army
Mirror Goblin Barrel
P.E.K.K.A
Fire Spirit Musketeer Goblin Barrel The Log
The Log
Mirror Musketeer P.E.K.K.A

Defense Synergies 6 8

Fire Spirit
P.E.K.K.A The Log
Cannon
Musketeer Mirror The Log Skeleton Army
Musketeer
Cannon The Log Mirror Skeleton Army P.E.K.K.A
Mirror
Cannon Skeleton Army Musketeer The Log
Goblin Barrel
Skeleton Army
Mirror Cannon Musketeer The Log
P.E.K.K.A
The Log Fire Spirit Musketeer
The Log
Cannon Musketeer P.E.K.K.A Fire Spirit Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log
Skeleton Army P.E.K.K.A Cannon Musketeer The Log
Cannon Skeleton Army P.E.K.K.A Fire Spirit Musketeer
Cannon Skeleton Army P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Fire Spirit Cannon Musketeer
Musketeer Fire Spirit Cannon
Cannon Musketeer P.E.K.K.A The Log
Cannon P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Fire Spirit Cannon Musketeer
Skeleton Army Cannon Musketeer The Log
Musketeer
Cannon Skeleton Army P.E.K.K.A Fire Spirit Musketeer The Log
Fire Spirit Skeleton Army Cannon P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon P.E.K.K.A The Log
Cannon Musketeer Skeleton Army P.E.K.K.A
Fire Spirit Cannon Musketeer Skeleton Army The Log
The Log Fire Spirit Cannon Musketeer
P.E.K.K.A Cannon Musketeer
Skeleton Army Fire Spirit Cannon Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Musketeer The Log
Skeleton Army P.E.K.K.A Musketeer The Log
Skeleton Army P.E.K.K.A Musketeer The Log
P.E.K.K.A Cannon Musketeer Skeleton Army
Fire Spirit Musketeer
Skeleton Army P.E.K.K.A Musketeer
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Cannon Musketeer Skeleton Army
P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Cannon
Cannon Musketeer Skeleton Army
Skeleton Army Musketeer P.E.K.K.A The Log
Cannon Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
Fire Spirit The Log
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit
The Log
Fire Spirit Musketeer
Musketeer The Log
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer The Log
Fire Spirit The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit
The Log Musketeer
Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer
Musketeer
Musketeer The Log
P.E.K.K.A
The Log
Fire Spirit Musketeer Skeleton Army
Fire Spirit Musketeer
The Log
Musketeer
The Log Musketeer
Musketeer P.E.K.K.A
Musketeer The Log
Musketeer
Musketeer The Log

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