My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Clone Giant Skeleton
Giant Snowball
Fire Spirit Bomber Goblin Barrel Clone Baby Dragon Witch
Zap
Fire Spirit Bomber Goblin Barrel Clone Witch
Barbarian Barrel
Fire Spirit Bomber Goblin Barrel Clone Witch Giant Skeleton
The Log
Fire Spirit Bomber Goblin Barrel Clone Witch Giant Skeleton
Earthquake
Bomber Goblin Barrel Clone Witch
Arrows
Fire Spirit Bomber Goblin Barrel Clone Witch
Royal Delivery
Fire Spirit Bomber Goblin Barrel Clone Baby Dragon Witch Giant Skeleton
Fireball
Bomber Goblin Barrel Clone Baby Dragon Witch
Poison
Bomber Clone Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Clone Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Goblin Barrel Clone Baby Dragon Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Goblin Barrel Clone

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Baby Dragon Giant Skeleton
Bomber
Baby Dragon Giant Skeleton
Rocket
Goblin Barrel
Fire Spirit Clone Baby Dragon Giant Skeleton
Clone
Giant Skeleton Goblin Barrel Baby Dragon Witch
Baby Dragon
Fire Spirit Bomber Goblin Barrel Clone Witch Giant Skeleton
Witch
Clone Baby Dragon Giant Skeleton
Giant Skeleton
Clone Fire Spirit Bomber Goblin Barrel Baby Dragon Witch

Defense Synergies 0 4

Fire Spirit
Giant Skeleton
Bomber
Rocket
Goblin Barrel
Clone
Baby Dragon
Witch Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Fire Spirit Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Baby Dragon
Bomber Witch
Rocket Witch Fire Spirit Bomber Giant Skeleton
Witch Bomber
Bomber Rocket Giant Skeleton
Fire Spirit Bomber Baby Dragon
Rocket Fire Spirit Baby Dragon Witch
Rocket Baby Dragon Giant Skeleton
Witch
Fire Spirit Bomber Giant Skeleton
Witch Bomber Baby Dragon Giant Skeleton
Baby Dragon Witch
Fire Spirit Bomber Rocket Witch Giant Skeleton
Fire Spirit Bomber Rocket Baby Dragon Witch
Rocket
Bomber Witch
Fire Spirit Bomber Baby Dragon Witch
Baby Dragon Witch Fire Spirit Bomber Giant Skeleton
Bomber Fire Spirit Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Bomber Rocket Baby Dragon
Giant Skeleton Rocket Witch
Rocket Giant Skeleton
Giant Skeleton Witch
Fire Spirit Rocket Baby Dragon Witch
Rocket Witch Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Baby Dragon Witch
Witch
Witch Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Witch
Bomber Baby Dragon Witch
Witch Bomber Rocket Baby Dragon Giant Skeleton
Bomber Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Giant Skeleton
Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket Giant Skeleton
Bomber Rocket Fire Spirit Baby Dragon
Fire Spirit Rocket Baby Dragon Witch
Fire Spirit Bomber Baby Dragon Witch
Fire Spirit Baby Dragon
Rocket Fire Spirit
Rocket
Fire Spirit Rocket Baby Dragon
Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Bomber Baby Dragon Witch
Rocket Baby Dragon
Rocket
Bomber Rocket
Rocket Fire Spirit Bomber Baby Dragon
Rocket Fire Spirit Bomber Baby Dragon Witch
Rocket Baby Dragon Giant Skeleton
Rocket
Rocket
Rocket Baby Dragon
Fire Spirit Bomber Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Rocket Baby Dragon
Fire Spirit Baby Dragon Witch
Rocket Witch
Bomber Rocket
Rocket
Giant Skeleton
Rocket
Fire Spirit Rocket Witch
Rocket Fire Spirit Baby Dragon Witch
Rocket Baby Dragon
Bomber Baby Dragon
Rocket Giant Skeleton
Rocket Baby Dragon Witch Giant Skeleton
Rocket Witch
Rocket Baby Dragon Witch Giant Skeleton

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