My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Fire Spirit Bomber Baby Dragon
Zap
Fire Spirit Bomber Royal Giant
Barbarian Barrel
Fire Spirit Bomber Valkyrie Wizard
The Log
Fire Spirit Bomber Royal Giant
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Valkyrie Wizard Baby Dragon
Fireball
Bomber Wizard Baby Dragon
Poison
Bomber Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Valkyrie Wizard Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Tornado Fireball Valkyrie Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Tornado Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Baby Dragon
Bomber
Royal Giant Valkyrie Baby Dragon
Royal Giant
Fire Spirit Bomber Fireball Wizard Tornado Baby Dragon
Fireball
Royal Giant Tornado Baby Dragon
Valkyrie
Fire Spirit Bomber Wizard Tornado Baby Dragon
Wizard
Tornado Royal Giant Valkyrie
Tornado
Fireball Wizard Baby Dragon Royal Giant Valkyrie
Baby Dragon
Tornado Fire Spirit Bomber Royal Giant Fireball Valkyrie

Defense Synergies 2 9

Fire Spirit
Valkyrie Tornado
Bomber
Valkyrie Tornado
Royal Giant
Fireball
Tornado Valkyrie
Valkyrie
Fire Spirit Bomber Fireball Wizard Tornado Baby Dragon
Wizard
Tornado Valkyrie
Tornado
Fireball Wizard Fire Spirit Bomber Valkyrie Baby Dragon
Baby Dragon
Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard Baby Dragon
Bomber Valkyrie
Tornado Fire Spirit Bomber Valkyrie
Bomber Valkyrie
Bomber Fireball Valkyrie Tornado
Fireball Tornado Fire Spirit Bomber Valkyrie Baby Dragon
Tornado Fire Spirit Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon
Tornado
Tornado Fire Spirit Bomber Valkyrie
Valkyrie Bomber Fireball Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fire Spirit Bomber Fireball Valkyrie Wizard
Fire Spirit Bomber Fireball Valkyrie Wizard Tornado Baby Dragon
Tornado Fireball
Wizard Bomber Fireball Valkyrie Tornado
Fire Spirit Fireball Bomber Valkyrie Wizard Tornado Baby Dragon
Valkyrie Wizard Tornado Baby Dragon Fire Spirit Bomber Fireball
Tornado
Bomber Valkyrie Wizard Fire Spirit Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Bomber Valkyrie Wizard Baby Dragon
Valkyrie
Valkyrie Fireball Tornado
Valkyrie
Fire Spirit Fireball Wizard Tornado Baby Dragon
Fireball Valkyrie
Valkyrie
Fireball Valkyrie Tornado Baby Dragon
Valkyrie
Fireball Valkyrie Tornado
Fireball Valkyrie Wizard
Wizard Bomber Fireball Valkyrie Baby Dragon
Bomber Fireball Valkyrie Tornado Baby Dragon
Valkyrie Bomber Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Bomber Fireball Wizard Fire Spirit Valkyrie Baby Dragon
Fireball Wizard Fire Spirit Tornado Baby Dragon
Fire Spirit Bomber Wizard Tornado Baby Dragon
Fireball Fire Spirit Wizard Tornado Baby Dragon
Fireball Wizard Tornado
Fire Spirit Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Fire Spirit Wizard Tornado Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Tornado
Bomber
Fire Spirit Bomber Fireball Wizard Baby Dragon
Fire Spirit Bomber Fireball Valkyrie Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Wizard Tornado
Tornado
Fireball Baby Dragon
Tornado Fire Spirit Bomber Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fire Spirit Fireball Wizard Tornado Baby Dragon
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Fireball
Fireball Fire Spirit Wizard Tornado Baby Dragon
Fireball
Fireball Valkyrie Wizard Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

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