My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Bomber Goblin Gang Baby Dragon Witch
Zap
Fire Spirit Bomber Goblin Gang Royal Giant Witch
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Witch Electro Wizard
The Log
Fire Spirit Bomber Goblin Gang Royal Giant Witch
Earthquake
Bomber Goblin Gang Witch
Arrows
Fire Spirit Bomber Goblin Gang Witch
Royal Delivery
Fire Spirit Bomber Goblin Gang Baby Dragon Witch Electro Wizard
Fireball
Bomber Goblin Gang Baby Dragon Witch Electro Wizard
Poison
Bomber Goblin Gang Witch Electro Wizard
Lightning
Baby Dragon Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Goblin Gang Baby Dragon Electro Wizard Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Goblin Gang Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Baby Dragon
Bomber
Royal Giant Baby Dragon
Goblin Gang
Royal Giant Baby Dragon
Royal Giant
Fire Spirit Bomber Lightning Goblin Gang Baby Dragon Witch Electro Wizard
Baby Dragon
Fire Spirit Bomber Goblin Gang Royal Giant Witch Lightning Electro Wizard
Witch
Royal Giant Baby Dragon
Lightning
Royal Giant Baby Dragon
Electro Wizard
Royal Giant Baby Dragon

Defense Synergies 0 5

Fire Spirit
Electro Wizard
Bomber
Electro Wizard
Goblin Gang
Electro Wizard
Royal Giant
Baby Dragon
Witch
Witch
Baby Dragon Electro Wizard
Lightning
Electro Wizard
Fire Spirit Bomber Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Baby Dragon Electro Wizard
Bomber Goblin Gang Witch Electro Wizard
Goblin Gang Witch Fire Spirit Bomber Lightning Electro Wizard
Witch Bomber Goblin Gang Electro Wizard
Lightning Bomber
Goblin Gang Fire Spirit Bomber Baby Dragon Electro Wizard
Lightning Electro Wizard Fire Spirit Goblin Gang Baby Dragon Witch
Lightning Baby Dragon Electro Wizard
Witch Goblin Gang
Goblin Gang Fire Spirit Bomber Electro Wizard
Goblin Gang Witch Electro Wizard Bomber Baby Dragon
Goblin Gang Baby Dragon Witch Electro Wizard
Fire Spirit Bomber Goblin Gang Witch Lightning Electro Wizard
Fire Spirit Bomber Goblin Gang Baby Dragon Witch Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Lightning Electro Wizard
Bomber Goblin Gang Witch Electro Wizard
Fire Spirit Bomber Goblin Gang Baby Dragon Witch Electro Wizard
Baby Dragon Witch Fire Spirit Bomber Electro Wizard
Electro Wizard
Bomber Goblin Gang Fire Spirit Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Electro Wizard
Electro Wizard Bomber Goblin Gang Baby Dragon Lightning
Goblin Gang Witch Lightning Electro Wizard
Goblin Gang Lightning Electro Wizard
Goblin Gang Witch
Fire Spirit Goblin Gang Baby Dragon Witch Electro Wizard
Goblin Gang Witch Lightning Electro Wizard
Lightning Electro Wizard Baby Dragon Witch
Witch Goblin Gang
Witch
Lightning Electro Wizard
Lightning Goblin Gang Witch
Bomber Baby Dragon Witch
Goblin Gang Witch Electro Wizard Bomber Baby Dragon Lightning
Bomber Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning
Bomber Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Witch
Fire Spirit Bomber Baby Dragon Witch
Fire Spirit Baby Dragon Lightning
Lightning
Lightning Fire Spirit Goblin Gang Electro Wizard
Lightning Electro Wizard
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Bomber Baby Dragon Witch
Lightning Baby Dragon
Lightning
Bomber Lightning
Lightning Fire Spirit Bomber Baby Dragon Electro Wizard
Lightning Fire Spirit Bomber Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Fire Spirit Bomber Baby Dragon Witch
Witch
Baby Dragon Witch Lightning Electro Wizard
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Fire Spirit Baby Dragon Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning Bomber
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Fire Spirit Goblin Gang Witch
Lightning Fire Spirit Baby Dragon Witch Electro Wizard
Lightning Goblin Gang Baby Dragon Electro Wizard
Bomber Baby Dragon Lightning
Lightning
Goblin Gang Baby Dragon Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Baby Dragon Witch Electro Wizard

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