My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Fire Spirit Bomber Bats Hog Rider Lumberjack
Zap
Fire Spirit Bomber Bats
Barbarian Barrel
Fire Spirit Bomber Valkyrie Lumberjack
The Log
Fire Spirit Bomber Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Bomber Hog Rider
Arrows
Fire Spirit Bomber Bats
Royal Delivery
Fire Spirit Bomber Bats Mini P.E.K.K.A Valkyrie Hog Rider Lumberjack
Fireball
Bomber Hog Rider Lumberjack
Poison
Bomber Bats
Lightning
Mini P.E.K.K.A Valkyrie Lumberjack
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Valkyrie Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Valkyrie Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Mini P.E.K.K.A Valkyrie Hog Rider Poison Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Bats Mini P.E.K.K.A

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Mini P.E.K.K.A Lumberjack
Bomber
Bats Mini P.E.K.K.A Valkyrie Hog Rider Lumberjack
Bats
Valkyrie Hog Rider Bomber Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Fire Spirit Bomber Bats Valkyrie Hog Rider Lumberjack
Valkyrie
Fire Spirit Bats Hog Rider Lumberjack Bomber Mini P.E.K.K.A
Hog Rider
Fire Spirit Bats Valkyrie Bomber Mini P.E.K.K.A Poison Lumberjack
Poison
Hog Rider
Lumberjack
Valkyrie Fire Spirit Bomber Bats Mini P.E.K.K.A Hog Rider

Defense Synergies 0 10

Fire Spirit
Mini P.E.K.K.A Valkyrie
Bomber
Bats Mini P.E.K.K.A Valkyrie
Bats
Bomber Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A
Fire Spirit Bomber Bats Valkyrie
Valkyrie
Fire Spirit Bomber Bats Mini P.E.K.K.A Lumberjack
Hog Rider
Poison
Lumberjack
Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie
Mini P.E.K.K.A Lumberjack Bomber Bats Valkyrie
Mini P.E.K.K.A Lumberjack Fire Spirit Bomber Bats Valkyrie
Mini P.E.K.K.A Lumberjack Bomber Bats Valkyrie
Bomber Mini P.E.K.K.A Valkyrie Poison Lumberjack
Fire Spirit Bomber Bats Valkyrie Lumberjack
Bats Fire Spirit Poison
Valkyrie Poison
Mini P.E.K.K.A Lumberjack
Fire Spirit Bomber Mini P.E.K.K.A Valkyrie Lumberjack
Bats Valkyrie Poison Bomber Lumberjack
Bats Poison
Mini P.E.K.K.A Lumberjack Fire Spirit Bomber Bats Valkyrie
Fire Spirit Bomber Valkyrie Bats Mini P.E.K.K.A Poison Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Bomber Bats Mini P.E.K.K.A Valkyrie Poison Lumberjack
Fire Spirit Bomber Bats Valkyrie Lumberjack
Valkyrie Poison Fire Spirit Bomber Bats Lumberjack
Mini P.E.K.K.A Lumberjack
Bomber Valkyrie Fire Spirit Bats Mini P.E.K.K.A Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack
Poison Bomber Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack Bats
Mini P.E.K.K.A Valkyrie Lumberjack
Fire Spirit Poison Bats
Mini P.E.K.K.A Bats Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Bats Mini P.E.K.K.A Valkyrie Poison
Bats Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Poison
Mini P.E.K.K.A Valkyrie Lumberjack
Bomber Valkyrie
Bomber Bats Mini P.E.K.K.A Valkyrie Poison Lumberjack
Bats Valkyrie Poison Bomber Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison
Poison
Valkyrie Poison
Bomber Poison Fire Spirit Valkyrie
Poison Fire Spirit Bats
Fire Spirit Bomber Poison
Poison Fire Spirit
Poison
Fire Spirit Bats Mini P.E.K.K.A Poison Lumberjack
Poison Valkyrie
Poison Fire Spirit
Poison Fire Spirit
Poison
Poison
Bomber Poison
Poison
Poison
Bomber Bats Mini P.E.K.K.A
Fire Spirit Bomber Mini P.E.K.K.A Poison
Fire Spirit Bomber Valkyrie Poison
Poison
Poison
Poison
Poison Fire Spirit Bomber Valkyrie
Poison
Poison
Poison
Poison Fire Spirit Bats
Bats Poison
Mini P.E.K.K.A
Poison Bomber
Poison
Poison
Fire Spirit Bats
Poison Fire Spirit
Poison Mini P.E.K.K.A Valkyrie Lumberjack
Bomber Poison
Poison
Bats Poison
Bats Poison
Poison

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