My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Fire Spirit Bomber Barbarians Baby Dragon Princess
Zap
Fire Spirit Bomber Royal Giant Inferno Tower Princess
Barbarian Barrel
Fire Spirit Bomber Barbarians Inferno Tower Princess
The Log
Fire Spirit Bomber Barbarians Royal Giant Princess
Earthquake
Bomber Barbarians Inferno Tower
Arrows
Fire Spirit Bomber Princess
Royal Delivery
Fire Spirit Bomber Barbarians Baby Dragon Princess
Fireball
Bomber Barbarians Inferno Tower Baby Dragon Princess
Poison
Bomber Barbarians Inferno Tower Princess
Lightning
Inferno Tower Baby Dragon
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Princess Fireball Baby Dragon Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Princess Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Baby Dragon
Bomber
Royal Giant Baby Dragon
Barbarians
Royal Giant
Fire Spirit Bomber Fireball Baby Dragon Princess
Fireball
Royal Giant Baby Dragon Princess
Inferno Tower
Baby Dragon
Fire Spirit Bomber Royal Giant Fireball
Princess
Royal Giant Fireball

Defense Synergies 0 5

Fire Spirit
Inferno Tower
Bomber
Barbarians
Royal Giant
Fireball
Inferno Tower Princess
Inferno Tower
Fire Spirit Fireball Baby Dragon Princess
Baby Dragon
Inferno Tower
Princess
Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower Baby Dragon
Barbarians Inferno Tower Bomber
Barbarians Inferno Tower Fire Spirit Bomber
Barbarians Inferno Tower Bomber
Bomber Barbarians Fireball Princess
Fireball Fire Spirit Bomber Baby Dragon
Inferno Tower Fire Spirit Fireball Baby Dragon Princess
Barbarians Fireball Inferno Tower Baby Dragon
Barbarians Inferno Tower Princess
Fire Spirit Bomber Barbarians Inferno Tower
Barbarians Bomber Fireball Baby Dragon Princess
Inferno Tower Fireball Baby Dragon Princess
Barbarians Inferno Tower Fire Spirit Bomber Fireball
Fire Spirit Bomber Fireball Barbarians Baby Dragon Princess
Barbarians Inferno Tower
Barbarians Inferno Tower Fireball
Barbarians Bomber Fireball Inferno Tower
Fire Spirit Fireball Bomber Barbarians Baby Dragon
Baby Dragon Fire Spirit Bomber Barbarians Fireball Princess
Barbarians Inferno Tower
Bomber Fire Spirit Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower
Fireball Bomber Baby Dragon
Barbarians Inferno Tower
Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Fire Spirit Fireball Baby Dragon Princess
Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Barbarians Fireball Inferno Tower Baby Dragon
Inferno Tower Barbarians
Barbarians Inferno Tower
Barbarians Fireball
Barbarians Fireball Inferno Tower
Bomber Barbarians Fireball Baby Dragon Princess
Barbarians Inferno Tower Bomber Fireball Baby Dragon
Bomber Barbarians Fireball Inferno Tower Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Baby Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon
Barbarians Fireball
Bomber Fireball Fire Spirit Baby Dragon
Fireball Fire Spirit Baby Dragon Princess
Fire Spirit Bomber Baby Dragon Princess
Fireball Fire Spirit Baby Dragon Princess
Fireball
Fire Spirit Fireball
Fireball Princess
Fireball Fire Spirit Baby Dragon Princess
Fire Spirit Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Princess Fireball Baby Dragon
Bomber Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball
Bomber
Fire Spirit Bomber Fireball Baby Dragon Princess
Fire Spirit Bomber Fireball Baby Dragon Princess
Fireball Baby Dragon
Fireball Princess
Barbarians Fireball Baby Dragon
Fire Spirit Bomber Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Princess
Fireball
Fireball
Bomber Fireball
Fireball Princess
Fireball Princess
Fire Spirit Barbarians Fireball Princess
Fireball Fire Spirit Baby Dragon Princess
Fireball
Fireball Baby Dragon Princess
Bomber Fireball Baby Dragon Princess
Fireball
Fireball Baby Dragon Princess
Fireball Princess
Fireball Baby Dragon Princess

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