My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Prince Sparky
Giant Snowball
Fire Spirit Bats Goblin Gang Hog Rider
Zap
Fire Spirit Bats Goblin Gang Prince Sparky
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Sparky
The Log
Fire Spirit Goblin Gang Hog Rider Prince Sparky
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Valkyrie Hog Rider Prince Sparky
Fireball
Goblin Gang Hog Rider Sparky
Poison
Bats Goblin Gang Sparky
Lightning
Valkyrie Prince Sparky
Rocket
Valkyrie Hog Rider Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Goblin Gang Valkyrie Hog Rider Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Goblin Gang

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Prince Sparky
Bats
Valkyrie Hog Rider Zap Prince Sparky
Zap
Hog Rider Prince Sparky Fire Spirit Bats Valkyrie
Goblin Gang
Hog Rider Valkyrie Prince Sparky
Valkyrie
Fire Spirit Bats Hog Rider Prince Zap Goblin Gang Sparky
Hog Rider
Fire Spirit Bats Zap Goblin Gang Valkyrie Prince
Prince
Zap Valkyrie Fire Spirit Bats Goblin Gang Hog Rider
Sparky
Zap Fire Spirit Bats Goblin Gang Valkyrie

Defense Synergies 0 16

Fire Spirit
Zap Valkyrie Sparky
Bats
Zap Valkyrie Prince Sparky
Zap
Fire Spirit Bats Goblin Gang Valkyrie Prince Sparky
Goblin Gang
Zap Valkyrie Prince Sparky
Valkyrie
Fire Spirit Bats Zap Goblin Gang Prince Sparky
Hog Rider
Prince
Bats Zap Goblin Gang Valkyrie
Sparky
Fire Spirit Bats Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Sparky
Sparky Bats Zap Goblin Gang Valkyrie Prince
Goblin Gang Prince Sparky Fire Spirit Bats Valkyrie
Prince Sparky Bats Goblin Gang Valkyrie
Valkyrie Prince Sparky
Goblin Gang Fire Spirit Bats Zap Valkyrie
Bats Fire Spirit Zap Goblin Gang
Zap Valkyrie Sparky
Sparky Goblin Gang Prince
Goblin Gang Fire Spirit Valkyrie Prince Sparky
Bats Goblin Gang Valkyrie Zap
Bats Zap Goblin Gang
Prince Sparky Fire Spirit Bats Zap Goblin Gang Valkyrie
Fire Spirit Valkyrie Sparky Bats Zap Goblin Gang Prince
Sparky Goblin Gang Prince
Zap Goblin Gang Prince Sparky
Sparky Bats Goblin Gang Valkyrie Prince
Fire Spirit Bats Zap Goblin Gang Valkyrie Prince
Zap Valkyrie Fire Spirit Bats
Sparky Prince
Goblin Gang Valkyrie Fire Spirit Bats Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Prince Sparky
Zap Goblin Gang Valkyrie Prince
Goblin Gang Bats Zap Valkyrie Prince Sparky
Goblin Gang Valkyrie Prince Bats Zap Sparky
Goblin Gang Valkyrie Prince Sparky
Fire Spirit Bats Zap Goblin Gang
Goblin Gang Prince Sparky Bats Valkyrie
Valkyrie Prince Sparky
Zap Bats Valkyrie Prince Sparky
Goblin Gang Sparky
Bats Valkyrie Prince Sparky
Zap Valkyrie Prince
Prince Goblin Gang Valkyrie Sparky
Valkyrie Sparky
Goblin Gang Sparky Bats Zap Valkyrie Prince
Bats Valkyrie Zap Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Sparky
Valkyrie Prince Sparky
Fire Spirit Zap Valkyrie Sparky
Fire Spirit Bats Zap
Fire Spirit Sparky
Fire Spirit Zap
Zap
Fire Spirit Bats Goblin Gang Prince Sparky
Zap Valkyrie Prince Sparky
Fire Spirit Zap
Fire Spirit Sparky
Zap Prince Sparky
Zap Sparky
Sparky
Sparky
Bats Sparky
Fire Spirit Zap Prince Sparky
Fire Spirit Zap Valkyrie
Prince Sparky
Prince Sparky
Zap
Zap Fire Spirit Valkyrie Sparky
Zap Sparky
Zap Prince Sparky
Zap Sparky
Fire Spirit Bats Zap Sparky
Zap Bats
Sparky
Zap Sparky
Zap Sparky
Prince Sparky
Sparky
Zap Fire Spirit Bats Goblin Gang Prince
Fire Spirit Zap
Goblin Gang Valkyrie Prince Sparky
Zap
Zap Sparky
Prince Sparky
Zap Bats Goblin Gang Sparky
Bats Zap
Zap Prince Sparky

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