My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Ice Wizard Royal Ghost Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Night Witch
Giant Snowball
Fire Spirit Goblin Barrel Night Witch
Zap
Fire Spirit Goblin Barrel Night Witch
Barbarian Barrel
Fire Spirit Goblin Barrel Hunter Ice Wizard Royal Ghost Night Witch
The Log
Fire Spirit Goblin Barrel Hunter
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel Night Witch
Royal Delivery
Fire Spirit Goblin Barrel Hunter Ice Wizard Royal Ghost Night Witch
Fireball
Goblin Barrel Hunter Ice Wizard Night Witch
Poison
Hunter Ice Wizard Night Witch
Lightning
Hunter Ice Wizard Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Hunter The Log Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard Royal Ghost Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Ice Wizard Royal Ghost Hunter Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Barrel Ice Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel
Goblin Barrel
Fire Spirit Ice Wizard Royal Ghost Mega Knight
Hunter
Mega Knight
The Log
Mega Knight
Ice Wizard
Goblin Barrel
Royal Ghost
Goblin Barrel Mega Knight
Night Witch
Mega Knight
Mega Knight
Goblin Barrel Hunter The Log Royal Ghost Night Witch

Defense Synergies 0 12

Fire Spirit
The Log
Goblin Barrel
Hunter
The Log Ice Wizard Mega Knight
The Log
Fire Spirit Hunter Ice Wizard Royal Ghost Night Witch Mega Knight
Ice Wizard
Hunter The Log Night Witch Mega Knight
Royal Ghost
The Log Mega Knight
Night Witch
The Log Ice Wizard Mega Knight
Mega Knight
Hunter The Log Ice Wizard Royal Ghost Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Hunter The Log Ice Wizard Night Witch Mega Knight
Hunter Mega Knight Fire Spirit Ice Wizard Night Witch
Hunter Night Witch Ice Wizard Mega Knight
The Log Mega Knight
The Log Fire Spirit Hunter Ice Wizard Royal Ghost Night Witch Mega Knight
Hunter Fire Spirit Ice Wizard Night Witch
The Log Mega Knight
Hunter Ice Wizard Night Witch
Fire Spirit Hunter Ice Wizard Royal Ghost Night Witch Mega Knight
Ice Wizard Hunter The Log Royal Ghost Night Witch Mega Knight
Hunter Ice Wizard Night Witch
Hunter Night Witch Mega Knight Fire Spirit The Log Ice Wizard
Fire Spirit Mega Knight Hunter The Log Royal Ghost Night Witch
Hunter Mega Knight
Hunter The Log Mega Knight
Mega Knight Hunter Night Witch
Fire Spirit Mega Knight Hunter The Log Ice Wizard Royal Ghost Night Witch
Hunter The Log Fire Spirit Ice Wizard Royal Ghost Mega Knight
Hunter
Royal Ghost Mega Knight Fire Spirit Hunter The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost
Hunter The Log Royal Ghost Mega Knight
Mega Knight Hunter The Log
Hunter Mega Knight The Log Night Witch
Hunter Night Witch Mega Knight
Fire Spirit Hunter Ice Wizard
Hunter Ice Wizard Night Witch
Mega Knight Hunter
Mega Knight The Log
Mega Knight Hunter
Mega Knight The Log
Mega Knight Hunter Night Witch
Mega Knight
Hunter The Log Night Witch
Mega Knight Hunter The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Ice Wizard Royal Ghost
The Log
The Log
Fire Spirit The Log Mega Knight
Fire Spirit Hunter Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Hunter Ice Wizard
The Log
Fire Spirit Night Witch
The Log
Fire Spirit
Fire Spirit Hunter The Log
The Log
Hunter The Log
The Log Mega Knight
Night Witch
Fire Spirit Hunter The Log Mega Knight
Fire Spirit The Log Mega Knight
The Log Night Witch Mega Knight
The Log
The Log
The Log Fire Spirit Hunter Ice Wizard Mega Knight
The Log Hunter Ice Wizard Royal Ghost
The Log Mega Knight
The Log
Fire Spirit Hunter Ice Wizard Night Witch
Night Witch
Hunter The Log Night Witch Mega Knight
Mega Knight
The Log
Fire Spirit Night Witch
Fire Spirit Hunter Ice Wizard
The Log
Hunter Mega Knight
The Log
Mega Knight
The Log
The Log Royal Ghost Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: