Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Mediocre

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirits Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirits Barbarians Minion Horde Giant

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minion Horde Giant
Giant Snowball Fire Spirits Barbarians Minion Horde Musketeer Witch
Zap Fire Spirits Minion Horde Witch
Barbarian Barrel Fire Spirits Barbarians Musketeer Witch
The Log Fire Spirits Barbarians Musketeer Witch
Earthquake Barbarians Witch
Arrows Fire Spirits Minion Horde Witch
Royal Delivery Fire Spirits Barbarians Minion Horde Musketeer Witch
Fireball Barbarians Minion Horde Musketeer Witch
Poison Barbarians Minion Horde Musketeer Witch
Lightning Musketeer Witch
Rocket Barbarians Minion Horde Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirits Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirits Fireball The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Barbarians Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirits The Log Fireball Musketeer Barbarians Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirits The Log Fireball Musketeer

Synergies   4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirits +
Barbarians +
Minion Horde + Giant
Fireball + The Log Giant
+ Giant
+ Musketeer Minion Horde Witch The Log Fireball
+ Giant
+ Fireball Giant

Counters   59 86

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball The Log
The Log Barbarians Witch Fire Spirits Minion Horde Fireball Musketeer
The Log Barbarians Witch Minion Horde Fire Spirits Fireball
Fireball The Log
Minion Horde Giant Barbarians Witch Musketeer Fireball
Fireball Musketeer
Fire Spirits Barbarians Musketeer Fireball The Log Minion Horde
Fire Spirits Fireball Minion Horde Witch Musketeer
The Log Barbarians Fireball Witch Minion Horde
Barbarians Minion Horde Witch Musketeer The Log
Barbarians Minion Horde Fire Spirits Witch The Log Musketeer
The Log Barbarians Witch
Musketeer Fire Spirits Minion Horde Witch Fireball
The Log Fireball Musketeer Witch Fire Spirits
Witch Barbarians Musketeer Minion Horde
Minion Horde Barbarians Fire Spirits Witch Musketeer
Fire Spirits The Log Barbarians Minion Horde Fireball Musketeer
Barbarians Minion Horde Fire Spirits Witch The Log Musketeer
Minion Horde Musketeer
Minion Horde Fireball The Log Barbarians Witch Fire Spirits Musketeer
Musketeer Witch The Log Fireball Giant
Fireball Musketeer Witch Minion Horde Fire Spirits
Minion Horde Fireball Musketeer
Fireball Fire Spirits The Log Minion Horde Barbarians Witch
Musketeer Minion Horde Barbarians
Witch Fireball
Minion Horde Barbarians Witch Musketeer
Fireball Musketeer Giant The Log Witch
Musketeer Minion Horde Witch Fireball Fire Spirits Barbarians
Musketeer Fireball The Log
Fire Spirits Fireball Minion Horde The Log Barbarians
Fireball
Musketeer The Log Witch Giant Fireball
Fireball Barbarians Fire Spirits Minion Horde
Fireball Witch The Log Minion Horde Fire Spirits
The Log Fire Spirits Minion Horde Fireball Witch
The Log Fire Spirits Fireball Minion Horde Musketeer
Fire Spirits Musketeer Witch The Log
Fireball The Log Fire Spirits Minion Horde
Musketeer Witch Minion Horde
Witch Barbarians Fireball Musketeer
Minion Horde Witch Musketeer The Log Barbarians
Barbarians Minion Horde The Log Witch Fire Spirits
Witch Musketeer The Log Fireball
Musketeer Minion Horde Fireball Fire Spirits Witch
Minion Horde Musketeer Barbarians
Musketeer Minion Horde The Log
Fireball Musketeer Minion Horde
Musketeer
Barbarians Minion Horde Witch
Giant Minion Horde Barbarians Musketeer
Minion Horde Witch Musketeer Barbarians
Minion Horde Musketeer Witch The Log Barbarians
Minion Horde Barbarians Witch
Fire Spirits Musketeer The Log Witch
Fireball The Log Musketeer Fire Spirits
Barbarians Musketeer Minion Horde Fire Spirits Witch
Witch Minion Horde Musketeer
Barbarians Witch Musketeer
Fireball Barbarians The Log
Minion Horde Witch Fire Spirits Barbarians Fireball Musketeer
Minion Horde Musketeer Fire Spirits Fireball Witch
Minion Horde Witch Fire Spirits Musketeer Fireball Barbarians
The Log Fireball Minion Horde Fire Spirits Barbarians Musketeer
Barbarians Minion Horde Musketeer The Log
Minion Horde The Log Barbarians Witch
Minion Horde Barbarians Witch Fire Spirits
Minion Horde Witch Fireball Musketeer
Witch Minion Horde Barbarians

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Fire Spirits Witch The Log Fireball Musketeer
The Log Fire Spirits Witch
Fire Spirits The Log Minion Horde Musketeer Witch
The Log Fire Spirits Musketeer Witch
Minion Horde Fire Spirits Witch Fireball Musketeer
Fire Spirits The Log Musketeer Witch
Fireball The Log Witch Fire Spirits Musketeer
Musketeer Minion Horde Fire Spirits Witch
Musketeer Fire Spirits Witch Minion Horde Fireball
Fireball Musketeer
Musketeer Minion Horde
The Log Fire Spirits
Musketeer Barbarians Witch
The Log Fireball Witch Musketeer Fire Spirits
Witch Musketeer Fire Spirits Fireball