Deck 3.8


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Mediocre
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

4 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirits Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirits Barbarians X-Bow

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball Fire Spirits Witch
Zap Fire Spirits Inferno Tower Witch X-Bow
Barbarian Barrel Fire Spirits Witch
The Log Fire Spirits Witch
Earthquake Barbarians Inferno Tower Witch X-Bow
Arrows Fire Spirits Witch
Royal Delivery Fire Spirits Barbarians Witch
Fireball Barbarians Inferno Tower Witch X-Bow
Poison Barbarians Inferno Tower Witch X-Bow
Lightning Inferno Tower Witch X-Bow
Rocket Barbarians Inferno Tower Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirits Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirits Fireball

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirits Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirits Rage Fireball Barbarians Inferno Tower Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Fire Spirits Rage Fireball

Synergies   3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirits + Inferno Tower X-Bow
Barbarians +
Fireball + Mirror X-Bow
Inferno Tower + Fire Spirits X-Bow
+ Fireball
+ Witch X-Bow
+ Rage
+ Fireball Fire Spirits Inferno Tower Rage

Counters   43 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Witch Barbarians Fire Spirits Inferno Tower Fireball
Barbarians Fire Spirits Witch Fireball
Fireball
Inferno Tower Witch Barbarians Fireball
Barbarians Fire Spirits Fireball
Fire Spirits Fireball Witch
Barbarians Fireball Witch
Inferno Tower Barbarians Witch
Barbarians Inferno Tower Witch Fire Spirits
Witch Barbarians
Fireball Witch Fire Spirits
Fire Spirits X-Bow Witch Fireball
Witch Barbarians
Barbarians Witch Fire Spirits Inferno Tower
Fireball Fire Spirits Barbarians
Inferno Tower Barbarians Fire Spirits Witch
Inferno Tower
Inferno Tower Barbarians Fire Spirits Fireball Witch
Witch Fireball
Fireball Fire Spirits Witch
Fireball Barbarians Fire Spirits Witch
Barbarians Inferno Tower
Fireball Witch
Inferno Tower Barbarians Witch
Fireball Witch X-Bow
Inferno Tower Fireball
Fire Spirits Fireball Inferno Tower Barbarians
Fireball
Fireball X-Bow Witch
Fireball Barbarians X-Bow Fire Spirits
Fireball Inferno Tower Witch Fire Spirits
Fireball Witch Fire Spirits
Fire Spirits Fireball X-Bow
Fire Spirits Witch X-Bow
Fireball Fire Spirits
Witch Inferno Tower
Fireball Witch Barbarians
Witch Inferno Tower Barbarians
Barbarians Witch Inferno Tower Fire Spirits
Witch Fireball
Inferno Tower Fire Spirits X-Bow Witch Fireball
Inferno Tower Barbarians
Inferno Tower
Fireball
Inferno Tower
Barbarians Witch Inferno Tower
X-Bow Barbarians Inferno Tower
Inferno Tower Barbarians Witch
Inferno Tower Barbarians Witch
Inferno Tower Barbarians Witch
Fire Spirits Witch
Fireball X-Bow Fire Spirits
Barbarians X-Bow Inferno Tower Witch Fire Spirits
Witch
Barbarians Inferno Tower Witch
Fireball Barbarians
Witch Barbarians Fireball Fire Spirits
Fire Spirits Fireball Witch
Witch Inferno Tower Fireball Fire Spirits Barbarians
X-Bow Fire Spirits Barbarians Fireball
Barbarians Inferno Tower X-Bow
X-Bow Witch Barbarians
Witch Inferno Tower Barbarians Fire Spirits
Inferno Tower Witch Fireball
Barbarians Inferno Tower Witch

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Fire Spirits Witch Fireball
Fire Spirits Witch
Fire Spirits Witch
Fire Spirits Witch X-Bow
Fire Spirits Witch Fireball
Fire Spirits Witch
Fireball X-Bow Witch Fire Spirits
Fire Spirits Witch Inferno Tower
Fire Spirits Fireball Witch
Fireball X-Bow
Fireball
Fireball
Fire Spirits
Witch Barbarians
Fireball X-Bow Witch Fire Spirits
X-Bow Fireball
Fire Spirits Barbarians X-Bow Fireball Witch
Fireball
Barbarians
Fireball Rage X-Bow Witch Fire Spirits