My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Giant Skeleton Goblin Giant X-Bow Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Giant Skeleton Goblin Giant X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton Bandit
Giant Snowball
Fire Spirit
Zap
Fire Spirit Goblin Giant X-Bow Bandit
Barbarian Barrel
Fire Spirit Wizard Giant Skeleton X-Bow Bandit
The Log
Fire Spirit Giant Skeleton X-Bow Bandit
Earthquake
X-Bow
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Giant Skeleton Bandit
Fireball
Wizard X-Bow Bandit
Poison
Wizard X-Bow
Lightning
Wizard X-Bow Bandit
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bandit Giant Wizard Giant Skeleton Lightning Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Bandit Giant Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Giant Skeleton Goblin Giant X-Bow Bandit
Giant
Lightning Fire Spirit Wizard Bandit
Wizard
Giant Giant Skeleton Goblin Giant Bandit
Giant Skeleton
Fire Spirit Wizard Lightning X-Bow Bandit
Lightning
Giant Giant Skeleton Goblin Giant
Goblin Giant
Fire Spirit Wizard Lightning Bandit
X-Bow
Fire Spirit Giant Skeleton Bandit
Bandit
Fire Spirit Giant Wizard Giant Skeleton Goblin Giant X-Bow

Defense Synergies 0 4

Fire Spirit
Giant Skeleton
Giant
Wizard
Giant Skeleton Bandit
Giant Skeleton
Fire Spirit Wizard
Lightning
Goblin Giant
X-Bow
Bandit
Bandit
Wizard X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Goblin Giant X-Bow
X-Bow Bandit
Fire Spirit Giant Skeleton Lightning Bandit
Bandit
Lightning Giant Skeleton X-Bow
Fire Spirit X-Bow Bandit
Lightning Fire Spirit Wizard X-Bow
Lightning Giant Skeleton Goblin Giant X-Bow Bandit
X-Bow
Fire Spirit Giant Skeleton Bandit
Wizard Giant Skeleton Goblin Giant X-Bow Bandit
Wizard
Fire Spirit Wizard Giant Skeleton Lightning X-Bow Bandit
Fire Spirit Wizard X-Bow
X-Bow Bandit
Lightning X-Bow Bandit
Wizard X-Bow
Fire Spirit Wizard X-Bow Bandit
Wizard Fire Spirit Giant Skeleton Bandit
Wizard Fire Spirit Giant Skeleton Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton X-Bow Bandit
Bandit Wizard Lightning X-Bow
Giant Skeleton Bandit Lightning Goblin Giant
Giant Skeleton Lightning Goblin Giant X-Bow Bandit
Giant Skeleton Goblin Giant Bandit
Fire Spirit Wizard Goblin Giant
Giant Skeleton Lightning Goblin Giant Bandit
Giant Skeleton Goblin Giant
Giant Skeleton Lightning X-Bow Bandit
Goblin Giant
Giant Skeleton
Lightning Giant Skeleton Goblin Giant
Giant Skeleton Lightning Wizard Goblin Giant Bandit
Wizard
Giant Skeleton Lightning Goblin Giant X-Bow
Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton X-Bow Bandit
X-Bow Bandit
Lightning Giant Skeleton Goblin Giant X-Bow Bandit
Lightning Giant Skeleton
Wizard Fire Spirit
Wizard Fire Spirit Goblin Giant
Fire Spirit Wizard
X-Bow Fire Spirit Wizard Lightning
Wizard Lightning X-Bow Bandit
Lightning Fire Spirit X-Bow
Lightning Wizard X-Bow Bandit
Lightning Fire Spirit Wizard
Lightning Fire Spirit Bandit
Lightning X-Bow Bandit
Lightning X-Bow
Lightning X-Bow Wizard Bandit
Lightning Wizard X-Bow Bandit
Lightning
Lightning
Lightning Fire Spirit Wizard X-Bow Bandit
Lightning Fire Spirit Wizard X-Bow
Lightning Giant Skeleton X-Bow
Lightning Wizard
Lightning X-Bow
Lightning X-Bow
Fire Spirit Wizard
X-Bow Wizard Lightning Bandit
Lightning Wizard X-Bow Bandit
Lightning X-Bow Bandit
Lightning Fire Spirit Wizard X-Bow
Lightning Wizard
Lightning
Lightning Wizard X-Bow Bandit
Lightning
Giant Skeleton
Wizard Lightning
Lightning Fire Spirit X-Bow Bandit
Lightning Fire Spirit Wizard
Lightning Wizard
Wizard Lightning
Lightning Giant Skeleton
Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton Goblin Giant X-Bow Bandit

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