My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Minion Horde Baby Dragon Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Bandit
Giant Snowball
Fire Spirit Barbarians Minion Horde Baby Dragon Balloon
Zap
Fire Spirit Minion Horde Balloon Bandit
Barbarian Barrel
Fire Spirit Knight Barbarians Wizard Bandit
The Log
Fire Spirit Barbarians Bandit
Earthquake
Barbarians
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Knight Barbarians Minion Horde Wizard Baby Dragon Balloon Bandit
Fireball
Barbarians Minion Horde Wizard Baby Dragon Balloon Bandit
Poison
Barbarians Minion Horde Wizard Balloon
Lightning
Knight Wizard Baby Dragon Balloon Bandit
Rocket
Barbarians Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Bandit Baby Dragon Barbarians Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Bandit Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Baby Dragon Balloon Bandit
Knight
Baby Dragon Balloon Fire Spirit Minion Horde Wizard
Barbarians
Balloon
Minion Horde
Knight
Wizard
Knight Balloon Bandit
Baby Dragon
Knight Fire Spirit Balloon Bandit
Balloon
Knight Fire Spirit Barbarians Wizard Baby Dragon Bandit
Bandit
Fire Spirit Wizard Baby Dragon Balloon

Defense Synergies 1 6

Fire Spirit
Knight
Knight
Fire Spirit Minion Horde Wizard Baby Dragon
Barbarians
Minion Horde
Minion Horde
Knight Barbarians
Wizard
Knight Bandit
Baby Dragon
Knight Bandit
Balloon
Bandit
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard Baby Dragon
Barbarians Minion Horde Knight Bandit
Barbarians Minion Horde Fire Spirit Knight Bandit
Barbarians Minion Horde Knight Bandit
Barbarians
Fire Spirit Baby Dragon Bandit
Minion Horde Fire Spirit Wizard Baby Dragon
Barbarians Baby Dragon Bandit
Barbarians Minion Horde
Knight Fire Spirit Barbarians Minion Horde Bandit
Barbarians Minion Horde Knight Wizard Baby Dragon Bandit
Minion Horde Wizard Baby Dragon
Barbarians Minion Horde Fire Spirit Knight Wizard Bandit
Fire Spirit Wizard Barbarians Minion Horde Baby Dragon
Barbarians Knight Minion Horde Bandit
Barbarians Minion Horde Bandit
Barbarians Minion Horde Wizard Knight
Fire Spirit Knight Barbarians Minion Horde Wizard Baby Dragon Bandit
Wizard Baby Dragon Fire Spirit Knight Barbarians Bandit
Barbarians
Wizard Fire Spirit Knight Barbarians Minion Horde Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Bandit
Bandit Knight Wizard Baby Dragon
Barbarians Bandit Knight Minion Horde
Knight Barbarians Minion Horde Bandit
Barbarians Knight Minion Horde Bandit
Fire Spirit Wizard Minion Horde Baby Dragon
Knight Barbarians Minion Horde Bandit
Knight Barbarians Minion Horde
Minion Horde Knight Barbarians Baby Dragon Bandit
Barbarians Minion Horde
Knight Barbarians Minion Horde
Barbarians
Barbarians Knight Minion Horde Wizard Bandit
Wizard Barbarians Minion Horde Baby Dragon
Barbarians Knight Minion Horde Baby Dragon
Barbarians Minion Horde Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Baby Dragon Bandit
Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Knight Barbarians
Wizard Fire Spirit Minion Horde Baby Dragon
Wizard Fire Spirit Minion Horde Baby Dragon
Fire Spirit Minion Horde Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Wizard Bandit
Fire Spirit Minion Horde
Knight Minion Horde Wizard Bandit
Fire Spirit Wizard Baby Dragon
Fire Spirit Knight Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Baby Dragon
Minion Horde Wizard Baby Dragon Bandit
Minion Horde Wizard Baby Dragon Bandit
Minion Horde
Fire Spirit Wizard Baby Dragon Bandit
Fire Spirit Wizard Baby Dragon
Minion Horde Baby Dragon
Wizard
Barbarians Minion Horde Baby Dragon
Fire Spirit Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Baby Dragon Bandit
Fire Spirit Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Bandit
Minion Horde
Minion Horde
Wizard
Minion Horde Fire Spirit Barbarians Bandit
Fire Spirit Wizard Baby Dragon
Knight Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde
Minion Horde Baby Dragon
Baby Dragon Bandit

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