My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Inferno Dragon
Giant Snowball
Fire Spirit Minions Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Fire Spirit Minions Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Skeleton Army Lumberjack
The Log
Fire Spirit Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Knight Minions Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Minions Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Minions Skeleton Army Balloon
Lightning
Knight Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Minions Skeleton Army Fireball Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Minions Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Balloon Inferno Dragon Lumberjack
Knight
Minions Balloon Fire Spirit Fireball Lumberjack
Minions
Knight Balloon Inferno Dragon Lumberjack
Fireball
Knight
Skeleton Army
Balloon
Knight Lumberjack Fire Spirit Minions
Inferno Dragon
Fire Spirit Minions
Lumberjack
Balloon Fire Spirit Knight Minions

Defense Synergies 2 7

Fire Spirit
Knight
Knight
Fire Spirit Minions Fireball Skeleton Army Lumberjack
Minions
Knight Lumberjack
Fireball
Knight Lumberjack
Skeleton Army
Knight Inferno Dragon Lumberjack
Balloon
Inferno Dragon
Skeleton Army
Lumberjack
Knight Minions Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball
Skeleton Army Inferno Dragon Lumberjack Knight Minions
Skeleton Army Lumberjack Fire Spirit Knight Minions Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Knight Minions
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Fire Spirit Minions Lumberjack
Minions Inferno Dragon Fire Spirit Fireball
Fireball
Inferno Dragon Minions Skeleton Army Lumberjack
Knight Skeleton Army Fire Spirit Lumberjack
Minions Skeleton Army Knight Fireball Lumberjack
Minions Inferno Dragon Fireball
Skeleton Army Lumberjack Fire Spirit Knight Minions Fireball
Fire Spirit Fireball Skeleton Army Minions Lumberjack
Skeleton Army Inferno Dragon Knight Lumberjack
Skeleton Army Fireball Inferno Dragon Lumberjack
Knight Minions Fireball Skeleton Army Lumberjack
Fire Spirit Fireball Knight Minions Skeleton Army Lumberjack
Fire Spirit Knight Minions Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Skeleton Army Fire Spirit Knight Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Fireball
Fireball Knight Inferno Dragon Lumberjack
Skeleton Army Lumberjack Knight Minions
Skeleton Army Lumberjack Knight Fireball
Knight Skeleton Army Inferno Dragon Lumberjack
Fire Spirit Fireball Minions
Skeleton Army Knight Minions Fireball Lumberjack
Knight Skeleton Army Inferno Dragon Lumberjack
Knight Minions Fireball Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight Minions Lumberjack
Skeleton Army Fireball
Skeleton Army Knight Fireball Lumberjack
Fireball Skeleton Army
Skeleton Army Knight Minions Fireball Inferno Dragon Lumberjack
Minions Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Fire Spirit
Fireball Fire Spirit Minions
Fire Spirit
Fireball Fire Spirit
Fireball
Fire Spirit Minions Fireball Lumberjack
Knight Fireball
Fireball Fire Spirit
Fire Spirit Knight Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions
Fire Spirit Fireball
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball
Fire Spirit Fireball
Inferno Dragon
Fireball
Fireball
Fireball
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Minions Fireball Skeleton Army
Fireball Fire Spirit
Fireball
Fireball Knight Lumberjack
Fireball
Fireball
Minions Fireball
Fireball
Fireball

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