My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Elixir Collector X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Fire Spirit Zappies Skeleton Army Inferno Dragon
Zap
Fire Spirit Zappies Skeleton Army X-Bow Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Zappies Skeleton Army X-Bow
The Log
Fire Spirit Zappies Skeleton Army X-Bow
Earthquake
Zappies Elixir Collector Skeleton Army X-Bow
Arrows
Fire Spirit Zappies Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Zappies Skeleton Army Inferno Dragon
Fireball
Zappies Elixir Collector Skeleton Army X-Bow Inferno Dragon
Poison
Zappies Elixir Collector Skeleton Army X-Bow
Lightning
Valkyrie Elixir Collector X-Bow Inferno Dragon
Rocket
Valkyrie Elixir Collector X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Elixir Collector Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Skeleton Army Valkyrie Zappies Inferno Dragon Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Skeleton Army Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie X-Bow Inferno Dragon
Arrows
X-Bow
Valkyrie
Fire Spirit Zappies X-Bow
Zappies
Valkyrie
Elixir Collector
Skeleton Army
X-Bow
X-Bow
Fire Spirit Arrows Valkyrie Skeleton Army
Inferno Dragon
Fire Spirit

Defense Synergies 0 7

Fire Spirit
Valkyrie
Arrows
Valkyrie
Valkyrie
Fire Spirit Arrows Zappies X-Bow
Zappies
Valkyrie Skeleton Army
Elixir Collector
Skeleton Army
Zappies X-Bow Inferno Dragon
X-Bow
Valkyrie Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies X-Bow
Skeleton Army Inferno Dragon Valkyrie Zappies X-Bow
Skeleton Army Fire Spirit Valkyrie Zappies Inferno Dragon
Skeleton Army Inferno Dragon Valkyrie Zappies
Arrows Valkyrie Skeleton Army X-Bow
Arrows Skeleton Army Fire Spirit Valkyrie Zappies X-Bow
Inferno Dragon Fire Spirit Arrows Zappies X-Bow
Arrows Valkyrie X-Bow
Zappies Inferno Dragon Skeleton Army X-Bow
Skeleton Army Fire Spirit Valkyrie Zappies
Valkyrie Skeleton Army Arrows Zappies X-Bow
Arrows Inferno Dragon Zappies
Skeleton Army Fire Spirit Valkyrie Zappies X-Bow
Fire Spirit Valkyrie Skeleton Army Arrows Zappies X-Bow
Skeleton Army Inferno Dragon Zappies X-Bow
Skeleton Army Zappies X-Bow Inferno Dragon
Arrows Valkyrie Zappies Skeleton Army X-Bow
Fire Spirit Arrows Valkyrie Zappies Skeleton Army X-Bow
Arrows Valkyrie Fire Spirit Zappies Inferno Dragon
Zappies Inferno Dragon
Valkyrie Skeleton Army Fire Spirit Arrows Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zappies X-Bow
Arrows Valkyrie X-Bow Inferno Dragon
Zappies Skeleton Army Valkyrie
Valkyrie Skeleton Army Zappies X-Bow
Valkyrie Zappies Skeleton Army Inferno Dragon
Fire Spirit Arrows Zappies
Skeleton Army Valkyrie Zappies
Valkyrie Zappies Skeleton Army Inferno Dragon
Valkyrie Zappies Skeleton Army X-Bow Inferno Dragon
Zappies Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Zappies
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Zappies
Valkyrie Zappies Skeleton Army
Zappies Skeleton Army Valkyrie X-Bow Inferno Dragon
Arrows Valkyrie Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit
Fire Spirit Arrows
Arrows X-Bow Fire Spirit
Arrows X-Bow
Fire Spirit X-Bow
Arrows Valkyrie X-Bow
Fire Spirit Arrows
Fire Spirit
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows
Arrows X-Bow
Arrows
Fire Spirit Arrows X-Bow
Fire Spirit Arrows Valkyrie X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Fire Spirit Valkyrie
Inferno Dragon
Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Fire Spirit Arrows X-Bow
Zappies
Arrows X-Bow
Arrows Zappies
Arrows
Fire Spirit Zappies Skeleton Army X-Bow
Fire Spirit Arrows Zappies
Arrows
Valkyrie
Arrows
Arrows
Zappies
Zappies
X-Bow

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