My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Fire Spirit Skeleton Army Balloon
Zap
Fire Spirit Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Valkyrie Skeleton Army Executioner Ice Wizard
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Skeleton Army Balloon Executioner Ice Wizard
Fireball
Skeleton Army Balloon Executioner Ice Wizard
Poison
Skeleton Army Balloon Executioner Ice Wizard
Lightning
Valkyrie Balloon Executioner Ice Wizard
Rocket
Valkyrie Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Rage Skeleton Army Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Skeleton Army Ice Wizard Valkyrie Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon
Arrows
Balloon
Valkyrie
Fire Spirit Balloon Executioner
Rage
Balloon
Skeleton Army
Balloon
Arrows Valkyrie Rage Fire Spirit Executioner Ice Wizard
Executioner
Valkyrie Balloon
Ice Wizard
Balloon

Defense Synergies 0 7

Fire Spirit
Valkyrie
Arrows
Valkyrie Ice Wizard
Valkyrie
Fire Spirit Arrows Executioner Ice Wizard
Rage
Skeleton Army
Executioner Ice Wizard
Balloon
Executioner
Valkyrie Skeleton Army
Ice Wizard
Arrows Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner
Skeleton Army Valkyrie Executioner Ice Wizard
Skeleton Army Fire Spirit Valkyrie Executioner Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Fire Spirit Valkyrie Executioner Ice Wizard
Fire Spirit Arrows Executioner Ice Wizard
Arrows Valkyrie
Skeleton Army Ice Wizard
Skeleton Army Fire Spirit Valkyrie Ice Wizard
Valkyrie Skeleton Army Executioner Ice Wizard Arrows
Arrows Executioner Ice Wizard
Skeleton Army Fire Spirit Valkyrie Ice Wizard
Fire Spirit Valkyrie Skeleton Army Executioner Arrows
Skeleton Army
Skeleton Army
Arrows Valkyrie Skeleton Army Executioner
Fire Spirit Arrows Valkyrie Skeleton Army Executioner Ice Wizard
Arrows Valkyrie Executioner Fire Spirit Ice Wizard
Valkyrie Skeleton Army Fire Spirit Arrows Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Valkyrie Executioner
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army Executioner
Fire Spirit Arrows Executioner Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Skeleton Army
Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Executioner
Valkyrie Skeleton Army Executioner
Skeleton Army Valkyrie Executioner
Arrows Valkyrie Executioner Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Executioner Ice Wizard
Arrows
Arrows Valkyrie
Executioner Fire Spirit Arrows Valkyrie
Arrows Executioner Fire Spirit Ice Wizard
Fire Spirit Arrows Executioner
Arrows Fire Spirit Executioner Ice Wizard
Arrows
Fire Spirit
Arrows Valkyrie
Fire Spirit Arrows Executioner
Fire Spirit Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Fire Spirit Arrows Executioner
Fire Spirit Arrows Valkyrie
Arrows
Arrows
Arrows Fire Spirit Valkyrie Executioner Ice Wizard
Arrows Executioner Ice Wizard
Arrows
Arrows
Fire Spirit Arrows Executioner Ice Wizard
Arrows
Arrows
Arrows
Fire Spirit Skeleton Army
Fire Spirit Arrows Executioner Ice Wizard
Arrows
Valkyrie Executioner
Arrows Executioner
Arrows
Executioner
Executioner
Executioner

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