My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Fire Spirit Mega Minion Graveyard
Zap
Fire Spirit Graveyard
Barbarian Barrel
Fire Spirit Tesla Electro Wizard Graveyard
The Log
Fire Spirit Graveyard
Earthquake
Tesla Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Mega Minion Bowler Electro Wizard Graveyard
Fireball
Tesla Mega Minion Bowler Electro Wizard
Poison
Mega Minion Electro Wizard Graveyard
Lightning
Tesla Mega Minion Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Mega Minion Tesla Freeze Electro Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Mega Minion Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Bowler
Arrows
Graveyard Mega Minion Freeze Bowler
Tesla
Mega Minion
Fire Spirit Arrows Bowler Graveyard
Freeze
Graveyard Arrows
Bowler
Graveyard Fire Spirit Arrows Mega Minion Electro Wizard
Electro Wizard
Graveyard Bowler
Graveyard
Arrows Freeze Bowler Electro Wizard Mega Minion

Defense Synergies 0 11

Fire Spirit
Electro Wizard
Arrows
Tesla Mega Minion Bowler
Tesla
Arrows Mega Minion Bowler Electro Wizard
Mega Minion
Arrows Tesla Freeze Electro Wizard
Freeze
Mega Minion Electro Wizard
Bowler
Arrows Tesla Electro Wizard
Electro Wizard
Fire Spirit Tesla Mega Minion Freeze Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Mega Minion Electro Wizard
Tesla Mega Minion Electro Wizard
Tesla Bowler Fire Spirit Mega Minion Freeze Electro Wizard
Tesla Mega Minion Bowler Electro Wizard
Arrows Bowler
Arrows Freeze Bowler Fire Spirit Tesla Mega Minion Electro Wizard
Tesla Mega Minion Electro Wizard Fire Spirit Arrows Freeze
Bowler Arrows Tesla Electro Wizard
Tesla
Fire Spirit Tesla Bowler Electro Wizard
Electro Wizard Arrows Tesla Mega Minion Freeze Bowler
Arrows Tesla Mega Minion Electro Wizard
Tesla Bowler Fire Spirit Freeze Electro Wizard
Fire Spirit Bowler Arrows Tesla Mega Minion Freeze Electro Wizard
Tesla Electro Wizard
Tesla Freeze Bowler Electro Wizard
Tesla Arrows Bowler Electro Wizard
Fire Spirit Arrows Tesla Mega Minion Bowler Electro Wizard
Arrows Freeze Fire Spirit Tesla Mega Minion Bowler Electro Wizard
Tesla Electro Wizard
Bowler Fire Spirit Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler Electro Wizard
Electro Wizard Arrows Tesla Mega Minion Bowler
Bowler Electro Wizard
Bowler Tesla Electro Wizard
Tesla Bowler
Fire Spirit Arrows Tesla Freeze Electro Wizard
Tesla Mega Minion Bowler Electro Wizard
Tesla
Freeze Electro Wizard Mega Minion
Tesla Mega Minion
Tesla Mega Minion Bowler
Arrows Bowler Electro Wizard
Bowler Tesla
Tesla Bowler
Tesla Electro Wizard Mega Minion Freeze Bowler
Arrows Bowler Tesla Mega Minion Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Bowler Electro Wizard
Arrows
Arrows Freeze
Fire Spirit Arrows Bowler
Arrows Fire Spirit Mega Minion Freeze
Fire Spirit Arrows Bowler
Arrows Fire Spirit Freeze Bowler
Arrows
Fire Spirit Bowler Electro Wizard
Arrows Bowler Electro Wizard
Fire Spirit Arrows
Fire Spirit Bowler
Arrows Freeze
Arrows
Arrows Bowler
Arrows Bowler
Arrows Freeze
Fire Spirit Arrows Mega Minion Bowler Electro Wizard
Fire Spirit Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Freeze Fire Spirit Bowler
Mega Minion
Arrows Bowler Electro Wizard
Arrows Bowler
Arrows
Fire Spirit Arrows Electro Wizard
Electro Wizard Mega Minion Freeze
Mega Minion Bowler
Arrows
Arrows Freeze Electro Wizard
Arrows Bowler
Electro Wizard Fire Spirit Freeze
Fire Spirit Arrows Mega Minion Electro Wizard
Freeze
Arrows
Mega Minion Bowler Electro Wizard
Arrows Bowler
Arrows
Mega Minion
Freeze Bowler Electro Wizard
Electro Wizard
Freeze Bowler Electro Wizard

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