My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Ram Rider
Giant Snowball
Fire Spirit Hog Rider Ram Rider
Zap
Fire Spirit Royal Giant Inferno Tower Ram Rider
Barbarian Barrel
Fire Spirit Inferno Tower Hunter
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Hog Rider Hunter Ram Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Hog Rider Hunter Ram Rider
Fireball
Hog Rider Inferno Tower Hunter Ram Rider
Poison
Inferno Tower Hunter
Lightning
Mini P.E.K.K.A Inferno Tower Hunter Ram Rider
Rocket
Hog Rider Inferno Tower Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Mini P.E.K.K.A Hog Rider Hunter Inferno Tower Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Mini P.E.K.K.A Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Mini P.E.K.K.A Ram Rider
Arrows
Royal Giant Hog Rider Mini P.E.K.K.A Ram Rider
Royal Giant
Fire Spirit Arrows Hunter Hog Rider
Mini P.E.K.K.A
Fire Spirit Arrows Hog Rider Hunter Ram Rider
Hog Rider
Fire Spirit Arrows Royal Giant Mini P.E.K.K.A Hunter
Inferno Tower
Hunter
Royal Giant Mini P.E.K.K.A Hog Rider Ram Rider
Ram Rider
Fire Spirit Arrows Mini P.E.K.K.A Hunter

Defense Synergies 0 7

Fire Spirit
Mini P.E.K.K.A Inferno Tower
Arrows
Mini P.E.K.K.A Inferno Tower
Royal Giant
Mini P.E.K.K.A
Fire Spirit Arrows Hunter Ram Rider
Hog Rider
Inferno Tower
Fire Spirit Arrows
Hunter
Mini P.E.K.K.A Ram Rider
Ram Rider
Mini P.E.K.K.A Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower Hunter Ram Rider
Mini P.E.K.K.A Inferno Tower Hunter Ram Rider Fire Spirit
Mini P.E.K.K.A Inferno Tower Hunter Ram Rider
Arrows Mini P.E.K.K.A
Arrows Fire Spirit Hunter
Inferno Tower Hunter Ram Rider Fire Spirit Arrows
Arrows Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower Hunter
Fire Spirit Mini P.E.K.K.A Inferno Tower Hunter
Arrows Hunter Ram Rider
Arrows Inferno Tower Hunter Ram Rider
Mini P.E.K.K.A Inferno Tower Hunter Fire Spirit Ram Rider
Fire Spirit Arrows Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Inferno Tower Hunter Ram Rider
Inferno Tower Mini P.E.K.K.A Hunter Ram Rider
Arrows Mini P.E.K.K.A Inferno Tower Hunter
Fire Spirit Arrows Hunter Ram Rider
Arrows Hunter Fire Spirit Ram Rider
Mini P.E.K.K.A Inferno Tower Hunter Ram Rider
Fire Spirit Arrows Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower
Arrows Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Inferno Tower Hunter Ram Rider
Mini P.E.K.K.A Hunter Inferno Tower Ram Rider
Inferno Tower Mini P.E.K.K.A Hunter Ram Rider
Fire Spirit Arrows Hunter Ram Rider
Mini P.E.K.K.A Inferno Tower Hunter Ram Rider
Mini P.E.K.K.A Inferno Tower Hunter
Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mini P.E.K.K.A Inferno Tower Hunter
Arrows
Mini P.E.K.K.A Inferno Tower Hunter Ram Rider
Inferno Tower Mini P.E.K.K.A Hunter
Arrows Mini P.E.K.K.A Inferno Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ram Rider
Arrows
Arrows
Fire Spirit Arrows
Arrows Fire Spirit Hunter Ram Rider
Fire Spirit Arrows
Arrows Fire Spirit Hunter Ram Rider
Arrows Ram Rider
Fire Spirit Mini P.E.K.K.A
Arrows Ram Rider
Fire Spirit Arrows
Fire Spirit Hunter
Arrows
Arrows
Arrows Hunter
Arrows
Arrows
Mini P.E.K.K.A
Fire Spirit Arrows Mini P.E.K.K.A Hunter
Fire Spirit Arrows
Arrows
Arrows
Arrows Fire Spirit Hunter
Arrows Hunter Ram Rider
Arrows Ram Rider
Arrows
Fire Spirit Arrows Hunter
Mini P.E.K.K.A
Arrows Hunter
Arrows
Arrows
Fire Spirit
Fire Spirit Arrows Hunter Ram Rider
Arrows
Mini P.E.K.K.A Hunter
Arrows
Arrows

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