My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Musketeer Miner
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Royal Ghost Electro Wizard
The Log
Fire Spirit Musketeer
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Valkyrie Miner Royal Ghost Electro Wizard
Fireball
Musketeer Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Rocket Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Miner Royal Ghost Musketeer Valkyrie Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Miner Royal Ghost

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner
Arrows
Miner
Musketeer
Valkyrie Miner Royal Ghost
Valkyrie
Fire Spirit Musketeer Royal Ghost Electro Wizard
Rocket
Miner
Miner
Fire Spirit Arrows Musketeer Rocket Royal Ghost Electro Wizard
Royal Ghost
Musketeer Valkyrie Miner Electro Wizard
Electro Wizard
Valkyrie Miner Royal Ghost

Defense Synergies 1 8

Fire Spirit
Valkyrie Electro Wizard
Arrows
Valkyrie
Musketeer
Valkyrie Miner Royal Ghost Electro Wizard
Valkyrie
Musketeer Fire Spirit Arrows Electro Wizard
Rocket
Miner
Musketeer
Royal Ghost
Musketeer Electro Wizard
Electro Wizard
Fire Spirit Musketeer Valkyrie Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie Electro Wizard
Musketeer Valkyrie Electro Wizard
Rocket Fire Spirit Musketeer Valkyrie Electro Wizard
Musketeer Valkyrie Electro Wizard
Arrows Valkyrie Rocket
Arrows Fire Spirit Musketeer Valkyrie Royal Ghost Electro Wizard
Musketeer Rocket Electro Wizard Fire Spirit Arrows
Rocket Arrows Musketeer Valkyrie Electro Wizard
Musketeer
Fire Spirit Musketeer Valkyrie Miner Royal Ghost Electro Wizard
Valkyrie Electro Wizard Arrows Musketeer Royal Ghost
Arrows Musketeer Electro Wizard
Fire Spirit Musketeer Valkyrie Rocket Electro Wizard
Fire Spirit Valkyrie Rocket Arrows Royal Ghost Electro Wizard
Electro Wizard
Rocket Electro Wizard
Arrows Musketeer Valkyrie Electro Wizard
Fire Spirit Arrows Musketeer Valkyrie Royal Ghost Electro Wizard
Arrows Valkyrie Fire Spirit Musketeer Royal Ghost Electro Wizard
Musketeer Electro Wizard
Valkyrie Royal Ghost Fire Spirit Arrows Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Ghost Electro Wizard
Electro Wizard Arrows Musketeer Valkyrie Rocket Miner Royal Ghost
Musketeer Valkyrie Rocket Electro Wizard
Valkyrie Rocket Musketeer Electro Wizard
Musketeer Valkyrie
Fire Spirit Arrows Rocket Musketeer Electro Wizard
Rocket Musketeer Valkyrie Electro Wizard
Valkyrie
Rocket Electro Wizard Valkyrie
Musketeer
Musketeer Valkyrie
Rocket Arrows Valkyrie Electro Wizard
Rocket Valkyrie
Musketeer Valkyrie
Electro Wizard Musketeer Valkyrie Rocket
Arrows Valkyrie Musketeer Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Rocket Royal Ghost
Arrows Musketeer Miner Royal Ghost Electro Wizard
Rocket Arrows Miner
Arrows Musketeer Valkyrie Rocket
Rocket Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Musketeer Rocket
Fire Spirit Arrows Musketeer
Arrows Fire Spirit
Arrows Miner
Rocket Fire Spirit Musketeer Electro Wizard
Rocket Miner Arrows Musketeer Valkyrie Electro Wizard
Fire Spirit Arrows Musketeer Rocket
Rocket Fire Spirit Musketeer Miner
Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Arrows Rocket
Rocket
Rocket Fire Spirit Arrows Musketeer Electro Wizard
Rocket Fire Spirit Arrows Valkyrie Miner
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer
Arrows Fire Spirit Valkyrie
Arrows Miner Musketeer Royal Ghost Electro Wizard
Arrows Musketeer Miner
Rocket Miner Arrows Musketeer
Fire Spirit Arrows Musketeer Electro Wizard
Rocket Electro Wizard Musketeer
Arrows Musketeer Rocket Miner
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Fire Spirit Musketeer Rocket
Rocket Fire Spirit Arrows Musketeer Electro Wizard
Arrows
Miner Musketeer Valkyrie Rocket Electro Wizard
Arrows Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket Electro Wizard
Musketeer Rocket Electro Wizard
Musketeer Rocket Miner Royal Ghost Electro Wizard

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