My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Minions Skeleton Army
Zap
Fire Spirit Minions Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower Wizard Skeleton Army
The Log
Fire Spirit Elite Barbarians Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Elite Barbarians Wizard Skeleton Army
Fireball
Minions Elite Barbarians Inferno Tower Wizard Skeleton Army
Poison
Minions Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Skeleton Army Fireball Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Arrows
Elite Barbarians Fireball
Minions
Elite Barbarians
Elite Barbarians
Arrows Fire Spirit Minions Fireball Wizard
Fireball
Arrows Elite Barbarians
Inferno Tower
Wizard
Elite Barbarians
Skeleton Army

Defense Synergies 1 7

Fire Spirit
Inferno Tower
Arrows
Fireball Inferno Tower
Minions
Inferno Tower
Elite Barbarians
Wizard
Fireball
Arrows Inferno Tower
Inferno Tower
Skeleton Army Fire Spirit Arrows Minions Fireball
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Wizard
Elite Barbarians Inferno Tower Skeleton Army Minions
Inferno Tower Skeleton Army Fire Spirit Minions Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Minions
Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army Fire Spirit Minions
Minions Inferno Tower Fire Spirit Arrows Fireball Wizard
Arrows Fireball Inferno Tower
Inferno Tower Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Inferno Tower
Minions Skeleton Army Arrows Fireball Wizard
Arrows Minions Inferno Tower Fireball Wizard
Inferno Tower Skeleton Army Fire Spirit Minions Elite Barbarians Fireball Wizard
Fire Spirit Fireball Wizard Skeleton Army Arrows Minions
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Elite Barbarians Fireball
Wizard Arrows Minions Elite Barbarians Fireball Inferno Tower Skeleton Army
Fire Spirit Arrows Fireball Minions Elite Barbarians Wizard Skeleton Army
Arrows Wizard Fire Spirit Minions Fireball
Elite Barbarians Inferno Tower
Wizard Skeleton Army Fire Spirit Arrows Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Inferno Tower
Fireball Arrows Elite Barbarians Wizard
Skeleton Army Minions Elite Barbarians Inferno Tower
Skeleton Army Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Fire Spirit Arrows Fireball Wizard Minions
Skeleton Army Minions Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Minions Elite Barbarians Fireball Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Elite Barbarians Inferno Tower
Skeleton Army Arrows Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Minions Fireball
Arrows Minions Elite Barbarians Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Fire Spirit Arrows
Arrows Fireball Wizard Fire Spirit Minions
Fire Spirit Arrows Wizard
Arrows Fireball Fire Spirit Wizard
Arrows Fireball Wizard
Fire Spirit Minions Elite Barbarians Fireball
Arrows Fireball Wizard
Fireball Fire Spirit Arrows Wizard
Fire Spirit Elite Barbarians Fireball
Arrows Minions Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions
Fire Spirit Arrows Fireball Wizard
Fire Spirit Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fire Spirit Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Elite Barbarians Fire Spirit Arrows Fireball Wizard
Minions Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fire Spirit Minions Fireball Skeleton Army
Fireball Fire Spirit Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Elite Barbarians
Minions Elite Barbarians Fireball
Fireball
Fireball

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