My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Giant Royal Hogs
Giant Snowball
Fire Spirit Bomber Minions Musketeer Royal Hogs
Zap
Fire Spirit Bomber Minions Royal Hogs
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Musketeer Royal Hogs
The Log
Fire Spirit Bomber Elite Barbarians Musketeer Royal Hogs
Earthquake
Bomber Royal Hogs
Arrows
Fire Spirit Bomber Minions Royal Hogs
Royal Delivery
Fire Spirit Bomber Minions Elite Barbarians Musketeer Royal Hogs
Fireball
Bomber Minions Elite Barbarians Musketeer Royal Hogs
Poison
Bomber Minions Musketeer Royal Hogs
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Minions Musketeer Giant Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant Royal Hogs
Bomber
Giant Minions Elite Barbarians Royal Hogs
Arrows
Elite Barbarians Giant Royal Hogs
Minions
Giant Bomber Elite Barbarians Royal Hogs
Elite Barbarians
Arrows Fire Spirit Bomber Minions
Musketeer
Giant Royal Hogs
Giant
Bomber Arrows Minions Musketeer Fire Spirit
Royal Hogs
Arrows Fire Spirit Bomber Minions Musketeer

Defense Synergies 0 1

Fire Spirit
Bomber
Arrows
Minions
Musketeer
Elite Barbarians
Musketeer
Minions
Giant
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Musketeer
Elite Barbarians Bomber Minions Musketeer
Fire Spirit Bomber Minions Elite Barbarians Musketeer
Elite Barbarians Bomber Minions Musketeer
Bomber Arrows Elite Barbarians
Arrows Fire Spirit Bomber Minions Musketeer
Minions Musketeer Fire Spirit Arrows
Arrows Musketeer
Minions Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Bomber Musketeer
Minions Bomber Arrows Musketeer
Arrows Minions Musketeer
Fire Spirit Bomber Minions Elite Barbarians Musketeer
Fire Spirit Bomber Arrows Minions
Elite Barbarians
Elite Barbarians
Bomber Arrows Minions Elite Barbarians Musketeer
Fire Spirit Arrows Bomber Minions Elite Barbarians Musketeer
Arrows Fire Spirit Bomber Minions Musketeer
Elite Barbarians Musketeer
Bomber Fire Spirit Arrows Minions Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Bomber Arrows Elite Barbarians Musketeer
Minions Elite Barbarians Musketeer
Elite Barbarians Musketeer
Elite Barbarians Musketeer
Fire Spirit Arrows Minions Musketeer
Minions Elite Barbarians Musketeer
Elite Barbarians
Minions Elite Barbarians
Musketeer
Minions Elite Barbarians Musketeer
Arrows Elite Barbarians
Elite Barbarians
Bomber Musketeer
Elite Barbarians Bomber Minions Musketeer
Arrows Minions Bomber Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Bomber Fire Spirit Arrows
Arrows Fire Spirit Minions Musketeer
Fire Spirit Bomber Arrows Musketeer
Arrows Fire Spirit
Arrows
Fire Spirit Minions Elite Barbarians Musketeer
Arrows Musketeer
Fire Spirit Arrows Musketeer
Fire Spirit Elite Barbarians Musketeer
Arrows Minions Musketeer
Arrows Elite Barbarians Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Minions
Fire Spirit Bomber Arrows Musketeer
Fire Spirit Bomber Arrows
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Fire Spirit Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Elite Barbarians Fire Spirit Arrows Musketeer
Minions Musketeer
Elite Barbarians
Bomber Arrows Musketeer
Arrows
Arrows
Fire Spirit Minions Musketeer
Fire Spirit Arrows Musketeer
Arrows
Musketeer
Arrows Bomber Musketeer
Arrows
Elite Barbarians Musketeer
Minions Elite Barbarians Musketeer
Musketeer
Musketeer

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