My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Miner
Giant Snowball
Fire Spirit Bomber Bats Minions Miner
Zap
Fire Spirit Bomber Bats Minions
Barbarian Barrel
Fire Spirit Bomber Wizard
The Log
Fire Spirit Bomber
Earthquake
Bomber
Arrows
Fire Spirit Bomber Bats Minions
Royal Delivery
Fire Spirit Bomber Bats Minions Wizard Miner
Fireball
Bomber Minions Wizard
Poison
Bomber Bats Minions Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Arrows Minions Miner Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Bats Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Golem
Bomber
Golem Bats Minions Miner
Bats
Miner Bomber Minions Golem
Arrows
Golem Miner
Minions
Miner Bomber Bats Golem
Wizard
Golem Miner
Golem
Bomber Arrows Fire Spirit Bats Minions Wizard
Miner
Fire Spirit Bats Minions Bomber Arrows Wizard

Defense Synergies 0 3

Fire Spirit
Bomber
Bats Miner
Bats
Bomber Minions
Arrows
Minions
Bats
Wizard
Golem
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard
Bomber Bats Minions
Fire Spirit Bomber Bats Minions
Bomber Bats Minions
Bomber Arrows
Arrows Fire Spirit Bomber Bats Minions
Bats Minions Fire Spirit Arrows Wizard
Arrows
Minions
Fire Spirit Bomber Miner
Bats Minions Bomber Arrows Wizard
Arrows Minions Bats Wizard
Fire Spirit Bomber Bats Minions Wizard
Fire Spirit Bomber Wizard Bats Arrows Minions
Wizard Bomber Bats Arrows Minions
Fire Spirit Arrows Bomber Bats Minions Wizard
Arrows Wizard Fire Spirit Bomber Bats Minions
Bomber Wizard Fire Spirit Bats Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Arrows Wizard Miner
Bats Minions
Bats
Fire Spirit Arrows Wizard Bats Minions
Bats Minions
Bats Minions
Bats Minions
Arrows
Wizard
Wizard Bomber
Bomber Bats Minions
Bats Arrows Minions Bomber Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Bomber Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Bats Minions
Fire Spirit Bomber Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Miner Wizard
Fire Spirit Bats Minions
Miner Arrows Wizard
Fire Spirit Arrows Wizard
Fire Spirit Miner
Arrows Minions
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Bats Minions
Fire Spirit Bomber Arrows Wizard
Fire Spirit Bomber Arrows Wizard Miner
Minions
Arrows Wizard
Arrows
Arrows Fire Spirit Bomber Wizard
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Fire Spirit Bats Arrows Wizard
Bats Minions Wizard
Bomber Arrows Wizard Miner
Arrows
Arrows Wizard
Fire Spirit Bats Minions
Fire Spirit Arrows Wizard
Arrows
Miner Wizard
Arrows Bomber Wizard
Arrows
Bats Minions
Bats
Miner

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