My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Mega Minion Balloon Inferno Dragon Lava Hound
Zap
Fire Spirit Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Lava Hound
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Balloon Inferno Dragon Lava Hound
Fireball
Mega Minion Balloon Inferno Dragon Lava Hound
Poison
Mega Minion Balloon Lava Hound
Lightning
Mega Minion Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Mega Minion Fireball Mini P.E.K.K.A Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Mega Minion Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Mini P.E.K.K.A Balloon Inferno Dragon
Arrows
Fireball Balloon Lava Hound Mega Minion Mini P.E.K.K.A
Mega Minion
Lava Hound Fire Spirit Arrows Fireball Balloon
Fireball
Arrows Lava Hound Mega Minion
Mini P.E.K.K.A
Fire Spirit Arrows
Balloon
Arrows Lava Hound Fire Spirit Mega Minion
Inferno Dragon
Lava Hound Fire Spirit
Lava Hound
Arrows Mega Minion Fireball Balloon Inferno Dragon

Defense Synergies 0 5

Fire Spirit
Mini P.E.K.K.A
Arrows
Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Arrows
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Arrows Fireball
Balloon
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Mini P.E.K.K.A Inferno Dragon Mega Minion
Mini P.E.K.K.A Fire Spirit Mega Minion Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Minion
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Fire Spirit Mega Minion
Mega Minion Inferno Dragon Fire Spirit Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Mini P.E.K.K.A
Arrows Mega Minion Fireball
Arrows Mega Minion Inferno Dragon Fireball
Mini P.E.K.K.A Fire Spirit Fireball
Fire Spirit Fireball Arrows Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Inferno Dragon
Arrows Fireball Mini P.E.K.K.A
Fire Spirit Arrows Fireball Mega Minion
Arrows Fire Spirit Mega Minion Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Arrows Mega Minion Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Arrows Fireball
Mini P.E.K.K.A Mega Minion Fireball
Mini P.E.K.K.A Inferno Dragon
Mega Minion Fireball Mini P.E.K.K.A Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Fireball
Fireball
Mega Minion Fireball Mini P.E.K.K.A Inferno Dragon
Arrows Mega Minion Fireball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Mega Minion
Fire Spirit Arrows
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Fire Spirit Arrows
Fire Spirit Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Fire Spirit Arrows Mega Minion Fireball Mini P.E.K.K.A
Fire Spirit Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball
Mega Minion Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Fire Spirit Arrows Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Fireball
Fireball Fire Spirit Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Mega Minion
Fireball
Fireball
Fireball

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