My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Tesla Giant Skeleton
The Log
Fire Spirit Giant Skeleton
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Giant Skeleton Inferno Dragon
Fireball
Tesla Inferno Dragon
Poison
Lightning
Knight Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Arrows Knight Tesla Inferno Dragon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Arrows Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Giant Skeleton Inferno Dragon
Arrows
Mirror Knight Giant Skeleton Mega Knight
Knight
Fire Spirit Arrows
Tesla
Mirror
Arrows Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Mirror
Inferno Dragon
Mega Knight Fire Spirit
Mega Knight
Inferno Dragon Arrows

Defense Synergies 5 8

Fire Spirit
Knight Giant Skeleton
Arrows
Mirror Mega Knight Knight Tesla Giant Skeleton
Knight
Fire Spirit Tesla Arrows
Tesla
Knight Mirror Arrows Inferno Dragon
Mirror
Arrows Tesla Inferno Dragon Mega Knight
Giant Skeleton
Fire Spirit Arrows
Inferno Dragon
Tesla Mirror Mega Knight
Mega Knight
Arrows Mirror Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Inferno Dragon Knight Tesla Mega Knight
Tesla Mega Knight Fire Spirit Knight Giant Skeleton Inferno Dragon
Tesla Inferno Dragon Knight Mega Knight
Arrows Giant Skeleton Mega Knight
Arrows Fire Spirit Tesla Mega Knight
Tesla Inferno Dragon Fire Spirit Arrows
Arrows Tesla Giant Skeleton Mega Knight
Tesla Inferno Dragon
Knight Fire Spirit Tesla Giant Skeleton Mega Knight
Arrows Knight Tesla Giant Skeleton Mega Knight
Arrows Tesla Inferno Dragon
Tesla Mega Knight Fire Spirit Knight Giant Skeleton
Fire Spirit Mega Knight Arrows Tesla
Inferno Dragon Knight Tesla Mega Knight
Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Arrows Knight
Fire Spirit Arrows Tesla Mega Knight Knight
Arrows Fire Spirit Knight Tesla Giant Skeleton Inferno Dragon Mega Knight
Tesla Inferno Dragon
Mega Knight Fire Spirit Arrows Knight Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Giant Skeleton
Arrows Knight Tesla Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Knight
Giant Skeleton Mega Knight Knight Tesla
Giant Skeleton Knight Tesla Inferno Dragon Mega Knight
Fire Spirit Arrows Tesla
Knight Tesla Giant Skeleton
Giant Skeleton Mega Knight Knight Tesla Inferno Dragon
Giant Skeleton Mega Knight Knight Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Knight Tesla Giant Skeleton
Mega Knight Arrows Giant Skeleton
Giant Skeleton Mega Knight Knight Tesla
Tesla Mega Knight
Tesla Knight Giant Skeleton Inferno Dragon
Arrows Mega Knight Tesla Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Fire Spirit Arrows Mega Knight
Arrows Fire Spirit
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit
Arrows Knight
Fire Spirit Arrows
Fire Spirit Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Fire Spirit Arrows Mega Knight
Fire Spirit Arrows Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Fire Spirit Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Fire Spirit Arrows
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows
Fire Spirit
Fire Spirit Arrows
Arrows
Knight Mega Knight
Arrows
Arrows Giant Skeleton
Mega Knight
Giant Skeleton
Giant Skeleton Mega Knight

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