My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Mega Minion Hog Rider Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Knight Tesla Witch
The Log
Fire Spirit Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Knight Mega Minion Hog Rider Witch
Fireball
Tesla Mega Minion Hog Rider Witch
Poison
Mega Minion Witch
Lightning
Knight Tesla Mega Minion Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Mega Minion Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Mega Minion Tesla Hog Rider Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Mega Minion

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Mega Minion Golem
Arrows
Hog Rider Golem Knight Mega Minion
Knight
Mega Minion Hog Rider Fire Spirit Arrows Witch
Tesla
Mega Minion
Knight Golem Fire Spirit Arrows
Hog Rider
Fire Spirit Arrows Knight Witch
Witch
Knight Hog Rider Golem
Golem
Arrows Mega Minion Fire Spirit Witch

Defense Synergies 3 6

Fire Spirit
Knight
Arrows
Knight Tesla Mega Minion
Knight
Fire Spirit Tesla Mega Minion Arrows Witch
Tesla
Knight Arrows Mega Minion
Mega Minion
Knight Arrows Tesla Witch
Hog Rider
Witch
Knight Mega Minion
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion
Knight Tesla Mega Minion Witch
Tesla Witch Fire Spirit Knight Mega Minion
Tesla Witch Knight Mega Minion
Arrows
Arrows Fire Spirit Tesla Mega Minion
Tesla Mega Minion Fire Spirit Arrows Witch
Arrows Tesla
Tesla Witch
Knight Fire Spirit Tesla
Witch Arrows Knight Tesla Mega Minion
Arrows Tesla Mega Minion Witch
Tesla Fire Spirit Knight Witch
Fire Spirit Arrows Tesla Mega Minion Witch
Knight Tesla
Tesla
Tesla Arrows Knight Witch
Fire Spirit Arrows Tesla Knight Mega Minion Witch
Arrows Witch Fire Spirit Knight Tesla Mega Minion
Tesla
Fire Spirit Arrows Knight Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Witch
Arrows Knight Tesla Mega Minion
Knight Witch
Knight Tesla
Knight Tesla Witch
Fire Spirit Arrows Tesla Witch
Knight Tesla Mega Minion Witch
Knight Tesla
Knight Mega Minion Witch
Witch Tesla Mega Minion
Knight Tesla Mega Minion Witch
Arrows
Knight Tesla Witch
Tesla Witch
Tesla Witch Knight Mega Minion
Arrows Tesla Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Fire Spirit Arrows
Arrows Fire Spirit Mega Minion Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit
Arrows Knight
Fire Spirit Arrows
Fire Spirit Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Fire Spirit Arrows Mega Minion
Fire Spirit Arrows Witch
Arrows
Arrows
Arrows Fire Spirit Witch
Mega Minion Witch
Arrows Witch
Arrows Witch
Arrows
Fire Spirit Arrows Witch
Mega Minion Witch
Mega Minion
Arrows
Arrows
Arrows
Fire Spirit Witch
Fire Spirit Arrows Mega Minion Witch
Arrows
Knight Mega Minion
Arrows
Arrows
Mega Minion
Witch
Witch
Witch

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