My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Balloon
Giant Snowball
Fire Spirit Minions Hog Rider Balloon
Zap
Fire Spirit Minions Balloon
Barbarian Barrel
Fire Spirit Knight Royal Ghost
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Hog Rider Balloon Royal Ghost
Fireball
Minions Hog Rider Balloon
Poison
Minions Balloon
Lightning
Knight Balloon
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Knight Minions Royal Ghost Hog Rider Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Balloon
Arrows
Hog Rider Balloon Knight
Knight
Minions Hog Rider Balloon Fire Spirit Arrows The Log
Minions
Knight Hog Rider Balloon
Hog Rider
Fire Spirit Arrows Knight Minions The Log Balloon
Balloon
Arrows Knight Fire Spirit Minions Hog Rider The Log Royal Ghost
The Log
Hog Rider Knight Balloon
Royal Ghost
Balloon

Defense Synergies 2 5

Fire Spirit
Knight The Log
Arrows
Knight
Knight
Fire Spirit Minions Arrows The Log
Minions
Knight The Log
Hog Rider
Balloon
The Log
Fire Spirit Knight Minions Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log
Knight Minions The Log
Fire Spirit Knight Minions
Knight Minions
Arrows The Log
Arrows The Log Fire Spirit Minions Royal Ghost
Minions Fire Spirit Arrows
Arrows The Log
Minions
Knight Fire Spirit Royal Ghost
Minions Arrows Knight The Log Royal Ghost
Arrows Minions
Fire Spirit Knight Minions The Log
Fire Spirit Arrows Minions The Log Royal Ghost
Knight
The Log
Arrows Knight Minions
Fire Spirit Arrows Knight Minions The Log Royal Ghost
Arrows The Log Fire Spirit Knight Minions Royal Ghost
Royal Ghost Fire Spirit Arrows Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost
Arrows Knight The Log Royal Ghost
Knight Minions The Log
Knight The Log
Knight
Fire Spirit Arrows Minions
Knight Minions
Knight
Knight Minions The Log
Knight Minions
Arrows The Log
Knight
Knight Minions The Log
Arrows Minions The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log Royal Ghost
Arrows The Log Royal Ghost
Arrows The Log
Arrows Knight The Log
Fire Spirit Arrows The Log
Arrows Fire Spirit Minions
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit
Arrows The Log
Fire Spirit Minions
Arrows Knight The Log
Fire Spirit Arrows
Fire Spirit Knight The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Fire Spirit Arrows The Log
Fire Spirit Arrows The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Fire Spirit
Arrows The Log Royal Ghost
Arrows The Log
Arrows The Log
Fire Spirit Arrows
Minions
Arrows The Log
Arrows
Arrows The Log
Fire Spirit Minions
Fire Spirit Arrows
Arrows The Log
Knight
Arrows The Log
Arrows
Minions The Log
The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: