My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Fire Spirit Minions Goblin Gang Baby Dragon Balloon
Zap
Fire Spirit Minions Goblin Gang Balloon
Barbarian Barrel
Fire Spirit Knight Goblin Gang
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Knight Minions Goblin Gang Baby Dragon Balloon
Fireball
Minions Goblin Gang Baby Dragon Balloon
Poison
Minions Goblin Gang Balloon
Lightning
Knight Baby Dragon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Minions Goblin Gang Baby Dragon Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Minions

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Baby Dragon Balloon
Arrows
Balloon Knight Freeze
Knight
Minions Goblin Gang Baby Dragon Balloon Fire Spirit Arrows
Minions
Knight Baby Dragon Balloon
Goblin Gang
Knight Baby Dragon Balloon
Baby Dragon
Knight Fire Spirit Minions Goblin Gang Balloon
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Fire Spirit Minions Goblin Gang Baby Dragon

Defense Synergies 3 4

Fire Spirit
Knight
Arrows
Knight
Knight
Fire Spirit Minions Goblin Gang Arrows Baby Dragon
Minions
Knight Baby Dragon Freeze
Goblin Gang
Knight
Baby Dragon
Knight Minions
Freeze
Minions
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Baby Dragon
Knight Minions Goblin Gang
Goblin Gang Fire Spirit Knight Minions Freeze
Knight Minions Goblin Gang
Arrows
Arrows Goblin Gang Freeze Fire Spirit Minions Baby Dragon
Minions Fire Spirit Arrows Goblin Gang Baby Dragon Freeze
Arrows Baby Dragon
Minions Goblin Gang
Knight Goblin Gang Fire Spirit
Minions Goblin Gang Arrows Knight Baby Dragon Freeze
Arrows Minions Goblin Gang Baby Dragon
Fire Spirit Knight Minions Goblin Gang Freeze
Fire Spirit Arrows Minions Goblin Gang Baby Dragon Freeze
Knight Goblin Gang
Goblin Gang Freeze
Arrows Knight Minions Goblin Gang
Fire Spirit Arrows Knight Minions Goblin Gang Baby Dragon
Arrows Baby Dragon Freeze Fire Spirit Knight Minions
Goblin Gang Fire Spirit Arrows Knight Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Baby Dragon
Goblin Gang Knight Minions
Goblin Gang Knight
Knight Goblin Gang
Fire Spirit Arrows Minions Goblin Gang Baby Dragon Freeze
Goblin Gang Knight Minions
Knight
Freeze Knight Minions Baby Dragon
Goblin Gang
Knight Minions
Arrows
Knight Goblin Gang
Baby Dragon
Goblin Gang Knight Minions Baby Dragon Freeze
Arrows Minions Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Freeze
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Minions Baby Dragon Freeze
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon Freeze
Arrows
Fire Spirit Minions Goblin Gang
Arrows Knight
Fire Spirit Arrows Baby Dragon
Fire Spirit Knight Baby Dragon
Arrows Minions Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Minions
Fire Spirit Arrows Baby Dragon
Fire Spirit Arrows Baby Dragon
Minions Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Freeze Fire Spirit Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Fire Spirit Arrows Baby Dragon
Minions Freeze
Arrows
Arrows Freeze
Arrows
Fire Spirit Minions Goblin Gang Freeze
Fire Spirit Arrows Baby Dragon
Freeze
Arrows
Knight Goblin Gang Baby Dragon
Arrows Baby Dragon
Arrows
Minions Goblin Gang Baby Dragon Freeze
Baby Dragon Freeze

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