My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Graveyard
Giant Snowball
Fire Spirit Bomber Minions Graveyard
Zap
Fire Spirit Bomber Minions Graveyard
Barbarian Barrel
Fire Spirit Bomber Knight Graveyard
The Log
Fire Spirit Bomber Mini P.E.K.K.A Graveyard
Earthquake
Bomber Graveyard
Arrows
Fire Spirit Bomber Minions Graveyard
Royal Delivery
Fire Spirit Bomber Knight Minions Mini P.E.K.K.A Graveyard
Fireball
Bomber Minions
Poison
Bomber Minions Graveyard
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Arrows Knight Minions Mini P.E.K.K.A Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Arrows

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mini P.E.K.K.A
Bomber
Knight Minions Mini P.E.K.K.A Graveyard
Arrows
Graveyard Knight Mini P.E.K.K.A
Knight
Minions Graveyard Fire Spirit Bomber Arrows The Log
Minions
Knight Bomber Mini P.E.K.K.A Graveyard
Mini P.E.K.K.A
Fire Spirit Bomber Arrows Minions The Log Graveyard
The Log
Knight Mini P.E.K.K.A Graveyard
Graveyard
Arrows Knight Bomber Minions Mini P.E.K.K.A The Log

Defense Synergies 4 9

Fire Spirit
Knight Mini P.E.K.K.A The Log
Bomber
Knight Mini P.E.K.K.A The Log
Arrows
Knight Mini P.E.K.K.A
Knight
Fire Spirit Bomber Minions Arrows Mini P.E.K.K.A The Log
Minions
Knight The Log
Mini P.E.K.K.A
The Log Fire Spirit Bomber Arrows Knight
The Log
Mini P.E.K.K.A Fire Spirit Bomber Knight Minions
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions The Log
Mini P.E.K.K.A Bomber Knight Minions The Log
Mini P.E.K.K.A Fire Spirit Bomber Knight Minions
Mini P.E.K.K.A Bomber Knight Minions
Bomber Arrows Mini P.E.K.K.A The Log
Arrows The Log Fire Spirit Bomber Minions
Minions Fire Spirit Arrows
Arrows The Log
Mini P.E.K.K.A Minions
Knight Fire Spirit Bomber Mini P.E.K.K.A
Minions Bomber Arrows Knight The Log
Arrows Minions
Mini P.E.K.K.A Fire Spirit Bomber Knight Minions The Log
Fire Spirit Bomber Arrows Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A The Log
Bomber Arrows Knight Minions Mini P.E.K.K.A
Fire Spirit Arrows Bomber Knight Minions The Log
Arrows The Log Fire Spirit Bomber Knight Minions
Mini P.E.K.K.A
Bomber Fire Spirit Arrows Knight Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Bomber Arrows Knight Mini P.E.K.K.A The Log
Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight The Log
Knight Mini P.E.K.K.A
Fire Spirit Arrows Minions
Mini P.E.K.K.A Knight Minions
Mini P.E.K.K.A Knight
Knight Minions Mini P.E.K.K.A The Log
Knight Minions Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Knight
Bomber
Bomber Knight Minions Mini P.E.K.K.A The Log
Arrows Minions Bomber Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Bomber Fire Spirit Arrows The Log
Arrows Fire Spirit Minions
Fire Spirit Bomber Arrows The Log
Arrows The Log Fire Spirit
Arrows The Log
Fire Spirit Minions Mini P.E.K.K.A
Arrows Knight The Log
Fire Spirit Arrows
Fire Spirit Knight The Log
Arrows Minions
Arrows The Log
Bomber Arrows The Log
Arrows The Log
Arrows
Bomber Minions Mini P.E.K.K.A
Fire Spirit Bomber Arrows Mini P.E.K.K.A The Log
Fire Spirit Bomber Arrows The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Fire Spirit Bomber
Arrows The Log
Arrows The Log
Arrows The Log
Fire Spirit Arrows
Minions
Mini P.E.K.K.A
Bomber Arrows The Log
Arrows
Arrows The Log
Fire Spirit Minions
Fire Spirit Arrows
Arrows The Log
Knight Mini P.E.K.K.A
Arrows The Log Bomber
Arrows
Minions The Log
The Log

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