My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Mortar Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Skeleton Army Princess
Zap
Fire Spirit Goblin Gang Mortar Skeleton Army Princess
Barbarian Barrel
Fire Spirit Knight Goblin Gang Mortar Skeleton Army Princess
The Log
Fire Spirit Goblin Gang Skeleton Army Princess
Earthquake
Goblin Gang Mortar Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army Princess
Royal Delivery
Fire Spirit Knight Goblin Gang Skeleton Army Princess
Fireball
Goblin Gang Mortar Skeleton Army Princess
Poison
Goblin Gang Mortar Skeleton Army Princess
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Rocket Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Goblin Gang Skeleton Army Princess Mortar Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar
Arrows
Knight Mortar
Knight
Goblin Gang Mortar Princess Fire Spirit Arrows
Goblin Gang
Knight Mortar Princess
Mortar
Knight Fire Spirit Arrows Goblin Gang Rocket
Rocket
Mortar
Skeleton Army
Princess
Knight Goblin Gang

Defense Synergies 3 10

Fire Spirit
Knight
Arrows
Knight Mortar
Knight
Fire Spirit Goblin Gang Princess Arrows Mortar Skeleton Army
Goblin Gang
Knight Mortar Skeleton Army Princess
Mortar
Arrows Knight Goblin Gang Skeleton Army Princess
Rocket
Skeleton Army
Knight Goblin Gang Mortar Princess
Princess
Knight Goblin Gang Mortar Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar
Skeleton Army Knight Goblin Gang Mortar
Goblin Gang Mortar Rocket Skeleton Army Fire Spirit Knight
Skeleton Army Knight Goblin Gang Mortar
Arrows Rocket Skeleton Army Princess
Arrows Goblin Gang Skeleton Army Fire Spirit
Rocket Fire Spirit Arrows Goblin Gang Mortar Princess
Rocket Arrows
Goblin Gang Mortar Skeleton Army Princess
Knight Goblin Gang Skeleton Army Fire Spirit
Goblin Gang Skeleton Army Arrows Knight Princess
Arrows Goblin Gang Princess
Mortar Skeleton Army Fire Spirit Knight Goblin Gang Rocket
Fire Spirit Rocket Skeleton Army Arrows Goblin Gang Mortar Princess
Skeleton Army Knight Goblin Gang Mortar
Rocket Skeleton Army Goblin Gang Mortar
Arrows Knight Goblin Gang Mortar Skeleton Army
Fire Spirit Arrows Mortar Knight Goblin Gang Skeleton Army
Arrows Mortar Fire Spirit Knight Princess
Mortar
Goblin Gang Skeleton Army Fire Spirit Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army
Arrows Knight Goblin Gang Mortar Rocket
Goblin Gang Skeleton Army Knight Rocket
Goblin Gang Rocket Skeleton Army Knight
Knight Goblin Gang Skeleton Army
Fire Spirit Arrows Rocket Goblin Gang Princess
Goblin Gang Rocket Skeleton Army Knight
Knight Skeleton Army
Rocket Knight Mortar Skeleton Army
Goblin Gang Skeleton Army
Knight
Rocket Skeleton Army Arrows
Rocket Skeleton Army Knight Goblin Gang
Skeleton Army Princess
Goblin Gang Skeleton Army Knight Mortar Rocket
Arrows Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Mortar Rocket
Arrows Mortar Princess
Rocket Arrows
Arrows Knight Rocket
Rocket Fire Spirit Arrows Mortar
Arrows Fire Spirit Rocket Princess
Fire Spirit Arrows Mortar Princess
Arrows Fire Spirit Princess
Arrows Mortar
Rocket Fire Spirit Goblin Gang
Rocket Arrows Knight Mortar Princess
Fire Spirit Arrows Rocket Princess
Rocket Fire Spirit Knight Mortar Princess
Arrows Mortar Rocket Princess
Princess Arrows Mortar
Rocket Arrows Mortar Princess
Arrows Mortar Rocket Princess
Arrows Mortar Rocket
Rocket
Rocket Fire Spirit Arrows Mortar Princess
Rocket Fire Spirit Arrows Mortar Princess
Rocket
Rocket Arrows Princess
Rocket
Rocket Arrows Mortar
Arrows Fire Spirit Mortar Princess
Arrows Mortar Princess
Arrows Mortar Princess
Rocket Arrows Mortar
Fire Spirit Arrows Princess
Rocket
Arrows Mortar Rocket
Rocket Arrows Princess
Rocket Arrows Princess
Fire Spirit Goblin Gang Rocket Skeleton Army Princess
Rocket Fire Spirit Arrows Princess
Arrows
Knight Goblin Gang Rocket Princess
Arrows Mortar Princess
Rocket Arrows
Goblin Gang Rocket Princess
Rocket Princess
Mortar Rocket Princess

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