My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Dart Goblin Balloon Inferno Dragon
Zap
Fire Spirit Goblin Gang Dart Goblin Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Goblin Gang Dart Goblin
The Log
Fire Spirit Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Knight Goblin Gang Dart Goblin Balloon Inferno Dragon
Fireball
Goblin Gang Dart Goblin Balloon Inferno Dragon
Poison
Goblin Gang Dart Goblin Balloon
Lightning
Knight Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Knight Goblin Gang Dart Goblin Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Balloon Inferno Dragon
Arrows
Balloon Knight
Knight
Goblin Gang Dart Goblin Balloon Fire Spirit Arrows
Goblin Gang
Knight Dart Goblin Balloon
Dart Goblin
Knight Goblin Gang Balloon
Rage
Balloon
Balloon
Arrows Knight Rage Fire Spirit Goblin Gang Dart Goblin
Inferno Dragon
Fire Spirit

Defense Synergies 3 4

Fire Spirit
Knight
Arrows
Knight
Knight
Fire Spirit Goblin Gang Dart Goblin Arrows
Goblin Gang
Knight Dart Goblin Inferno Dragon
Dart Goblin
Knight Goblin Gang Inferno Dragon
Rage
Balloon
Inferno Dragon
Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Inferno Dragon Knight Goblin Gang Dart Goblin
Goblin Gang Fire Spirit Knight Dart Goblin Inferno Dragon
Inferno Dragon Knight Goblin Gang Dart Goblin
Arrows
Arrows Goblin Gang Fire Spirit Dart Goblin
Dart Goblin Inferno Dragon Fire Spirit Arrows Goblin Gang
Arrows Dart Goblin
Inferno Dragon Goblin Gang
Knight Goblin Gang Fire Spirit Dart Goblin
Goblin Gang Dart Goblin Arrows Knight
Arrows Inferno Dragon Goblin Gang Dart Goblin
Fire Spirit Knight Goblin Gang
Fire Spirit Arrows Goblin Gang Dart Goblin
Inferno Dragon Knight Goblin Gang
Goblin Gang Inferno Dragon
Arrows Knight Goblin Gang
Fire Spirit Arrows Knight Goblin Gang Dart Goblin
Arrows Fire Spirit Knight Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Goblin Gang Fire Spirit Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Inferno Dragon
Goblin Gang Knight
Goblin Gang Knight
Knight Goblin Gang Inferno Dragon
Fire Spirit Arrows Goblin Gang Dart Goblin
Goblin Gang Knight Dart Goblin
Knight Inferno Dragon
Knight Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin
Arrows
Knight Goblin Gang
Dart Goblin
Goblin Gang Knight Dart Goblin Inferno Dragon
Arrows Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Fire Spirit Arrows
Arrows Fire Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Dart Goblin
Arrows Dart Goblin
Fire Spirit Goblin Gang
Arrows Knight Dart Goblin
Fire Spirit Arrows Dart Goblin
Fire Spirit Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Fire Spirit Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows
Arrows
Arrows Fire Spirit
Inferno Dragon
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Fire Spirit Goblin Gang Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows
Knight Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin

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