My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Fire Spirit Minion Horde Hog Rider Baby Dragon Balloon
Zap
Fire Spirit Minion Horde Balloon
Barbarian Barrel
Fire Spirit Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Hog Rider Wizard Baby Dragon Balloon
Fireball
Minion Horde Hog Rider Wizard Baby Dragon Balloon
Poison
Minion Horde Wizard Balloon
Lightning
Wizard Baby Dragon Balloon
Rocket
Minion Horde Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Hog Rider Baby Dragon Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Arrows Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Baby Dragon Balloon
Arrows
Hog Rider Balloon
Minion Horde
Rage Hog Rider
Hog Rider
Fire Spirit Arrows Rage Minion Horde Wizard Baby Dragon Balloon
Wizard
Hog Rider Rage Balloon
Rage
Minion Horde Hog Rider Balloon Wizard
Baby Dragon
Fire Spirit Hog Rider Balloon
Balloon
Arrows Rage Fire Spirit Hog Rider Wizard Baby Dragon

Defense Synergies 0 0

Fire Spirit
Arrows
Minion Horde
Hog Rider
Wizard
Rage
Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde
Minion Horde Fire Spirit
Minion Horde
Arrows
Arrows Fire Spirit Baby Dragon
Minion Horde Fire Spirit Arrows Wizard Baby Dragon
Arrows Baby Dragon
Minion Horde
Fire Spirit Minion Horde
Minion Horde Arrows Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Fire Spirit Wizard
Fire Spirit Wizard Arrows Minion Horde Baby Dragon
Minion Horde
Minion Horde
Minion Horde Wizard Arrows
Fire Spirit Arrows Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon Fire Spirit
Wizard Fire Spirit Arrows Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Wizard Baby Dragon
Minion Horde
Minion Horde
Minion Horde
Fire Spirit Arrows Wizard Minion Horde Baby Dragon
Minion Horde
Minion Horde
Minion Horde Baby Dragon
Minion Horde
Minion Horde
Arrows
Minion Horde Wizard
Wizard Minion Horde Baby Dragon
Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Wizard Fire Spirit Arrows Minion Horde Baby Dragon
Arrows Wizard Fire Spirit Minion Horde Baby Dragon
Fire Spirit Arrows Minion Horde Wizard Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon
Arrows Wizard
Fire Spirit Minion Horde
Arrows Minion Horde Wizard
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows
Minion Horde
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Minion Horde Baby Dragon
Arrows Wizard
Arrows Minion Horde Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Fire Spirit Arrows Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Fire Spirit
Fire Spirit Arrows Wizard Baby Dragon
Arrows
Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Minion Horde
Minion Horde Baby Dragon
Baby Dragon

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