My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Fire Spirit Minion Horde
Zap
Fire Spirit Minion Horde
Barbarian Barrel
Fire Spirit Wizard
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Minion Horde Wizard
Poison
Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Tornado Fireball Mini P.E.K.K.A Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Tornado Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mini P.E.K.K.A
Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A
Minion Horde
Fireball
Arrows Tornado
Mini P.E.K.K.A
Fire Spirit Arrows Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Tornado Wizard

Defense Synergies 3 12

Fire Spirit
Mini P.E.K.K.A Tornado P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Minion Horde
Tornado
Fireball
Tornado Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Arrows Fireball Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Fire Spirit Arrows Minion Horde Mini P.E.K.K.A
P.E.K.K.A
Tornado Fire Spirit Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde Mini P.E.K.K.A Tornado P.E.K.K.A Fire Spirit
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Arrows Fireball Tornado Fire Spirit
Minion Horde Tornado Fire Spirit Arrows Fireball Wizard
Arrows Fireball P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Fire Spirit Minion Horde Mini P.E.K.K.A
Minion Horde Arrows Fireball Wizard Tornado
Arrows Minion Horde Fireball Wizard Tornado
Minion Horde Mini P.E.K.K.A P.E.K.K.A Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Arrows Minion Horde Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Tornado Fireball Mini P.E.K.K.A P.E.K.K.A
Minion Horde Wizard Arrows Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Fire Spirit Arrows Fireball Minion Horde Wizard Tornado
Arrows Wizard Tornado Fire Spirit Fireball
Mini P.E.K.K.A P.E.K.K.A Tornado
Wizard Fire Spirit Arrows Minion Horde Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A
Fireball Arrows Mini P.E.K.K.A Wizard
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde Fireball Tornado
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Fire Spirit Arrows Fireball Wizard Minion Horde Tornado
Mini P.E.K.K.A P.E.K.K.A Minion Horde Fireball
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Fireball Mini P.E.K.K.A Tornado
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A
P.E.K.K.A Arrows Fireball Tornado
Mini P.E.K.K.A P.E.K.K.A Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Arrows Minion Horde Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball Tornado
Arrows Minion Horde Fireball
Arrows Fireball
Fireball Wizard Fire Spirit Arrows Minion Horde
Arrows Fireball Wizard Fire Spirit Minion Horde Tornado
Fire Spirit Arrows Minion Horde Wizard Tornado
Arrows Fireball Fire Spirit Wizard Tornado
Arrows Fireball Wizard Tornado
Fire Spirit Minion Horde Fireball Mini P.E.K.K.A Tornado
Arrows Minion Horde Fireball Wizard Tornado
Fireball Fire Spirit Arrows Wizard Tornado
Fire Spirit Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball Wizard
Arrows Minion Horde Fireball Wizard
Arrows Fireball Tornado
Minion Horde Mini P.E.K.K.A
Fire Spirit Arrows Fireball Mini P.E.K.K.A Wizard
Fire Spirit Arrows Fireball Wizard Tornado
Minion Horde Fireball
Arrows Fireball Wizard Tornado
Tornado
Arrows Minion Horde Fireball
Arrows Tornado Fire Spirit Fireball Wizard
Minion Horde
Arrows Fireball Wizard Tornado
Fireball Arrows Wizard Tornado
Fireball Arrows Tornado
Fire Spirit Arrows Minion Horde Fireball Wizard Tornado
Minion Horde Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Arrows Minion Horde Fireball Wizard
Arrows Minion Horde Fireball
P.E.K.K.A Minion Horde
Arrows Fireball Wizard
Minion Horde Fire Spirit Fireball
Fireball Fire Spirit Arrows Wizard Tornado
Arrows Fireball
Fireball Minion Horde Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball Tornado
Minion Horde P.E.K.K.A
Minion Horde Fireball Tornado
Fireball Tornado
Fireball Tornado

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