My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Fire Spirit Flying Machine Furnace Inferno Dragon
Zap
Fire Spirit Flying Machine Furnace Inferno Dragon
Barbarian Barrel
Fire Spirit Furnace Wizard
The Log
Fire Spirit Furnace
Earthquake
Furnace
Arrows
Fire Spirit Flying Machine Furnace
Royal Delivery
Fire Spirit Flying Machine Wizard Inferno Dragon
Fireball
Flying Machine Furnace Wizard Inferno Dragon
Poison
Flying Machine Furnace Wizard
Lightning
Furnace Wizard Inferno Dragon
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Arrows Flying Machine Furnace Inferno Dragon Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Fire Spirit Arrows Flying Machine

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Inferno Dragon
Arrows
Mirror Lightning
Flying Machine
Furnace Mirror
Furnace
Fire Spirit Flying Machine Mirror
Wizard
Mirror
Arrows Flying Machine Furnace Lightning
Lightning
Arrows Mirror
Inferno Dragon
Fire Spirit

Defense Synergies 2 5

Fire Spirit
Arrows
Mirror Furnace Lightning
Flying Machine
Furnace Mirror
Furnace
Mirror Arrows Flying Machine
Wizard
Mirror
Arrows Furnace Flying Machine Inferno Dragon
Lightning
Arrows
Inferno Dragon
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Wizard
Inferno Dragon Flying Machine Furnace
Furnace Fire Spirit Lightning Inferno Dragon
Inferno Dragon Furnace
Lightning Arrows
Arrows Fire Spirit Flying Machine Furnace
Furnace Lightning Inferno Dragon Fire Spirit Arrows Flying Machine Wizard
Lightning Arrows Flying Machine
Inferno Dragon Furnace
Fire Spirit
Arrows Flying Machine Furnace Wizard
Arrows Inferno Dragon Flying Machine Furnace Wizard
Furnace Fire Spirit Flying Machine Wizard Lightning
Fire Spirit Wizard Arrows Furnace
Inferno Dragon Furnace
Furnace Lightning Inferno Dragon
Wizard Arrows Furnace
Fire Spirit Arrows Flying Machine Furnace Wizard
Arrows Furnace Wizard Fire Spirit Flying Machine Inferno Dragon
Inferno Dragon
Wizard Fire Spirit Arrows Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace
Arrows Flying Machine Wizard Lightning Inferno Dragon
Furnace Lightning
Lightning
Inferno Dragon
Fire Spirit Arrows Furnace Wizard Flying Machine
Flying Machine Furnace Lightning
Inferno Dragon
Lightning Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine
Lightning Arrows
Lightning Wizard
Wizard Flying Machine Furnace
Flying Machine Furnace Lightning Inferno Dragon
Arrows Flying Machine Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Flying Machine
Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Wizard Fire Spirit Arrows Furnace
Arrows Wizard Fire Spirit Flying Machine Furnace
Fire Spirit Arrows Flying Machine Furnace Wizard
Arrows Fire Spirit Flying Machine Wizard Lightning
Arrows Flying Machine Wizard Lightning
Lightning Fire Spirit
Lightning Arrows Flying Machine Wizard
Lightning Fire Spirit Arrows Flying Machine Wizard
Flying Machine Lightning Fire Spirit
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine Furnace
Lightning Arrows Flying Machine Furnace Wizard
Lightning Arrows Flying Machine Furnace Wizard
Lightning Arrows
Lightning
Lightning Fire Spirit Arrows Flying Machine Wizard
Lightning Fire Spirit Arrows Flying Machine Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows Flying Machine
Arrows Fire Spirit Furnace Wizard
Inferno Dragon
Arrows Flying Machine Wizard Lightning
Lightning Arrows Flying Machine Wizard
Lightning Arrows
Lightning Fire Spirit Arrows Flying Machine Furnace Wizard
Lightning Flying Machine Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows
Arrows Wizard Lightning
Lightning Fire Spirit Flying Machine
Lightning Fire Spirit Arrows Flying Machine Wizard
Arrows
Lightning Flying Machine Wizard
Arrows Flying Machine Wizard Lightning
Lightning Arrows
Flying Machine
Flying Machine Lightning
Flying Machine Lightning
Lightning Flying Machine

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: