My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Royal Hogs P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Fire Spirit Royal Hogs
Zap
Fire Spirit Firecracker Royal Hogs Bandit
Barbarian Barrel
Fire Spirit Firecracker Valkyrie Royal Hogs Bandit
The Log
Fire Spirit Firecracker Royal Hogs Bandit
Earthquake
Firecracker Royal Hogs
Arrows
Fire Spirit Firecracker Royal Hogs
Royal Delivery
Fire Spirit Firecracker Valkyrie Royal Hogs P.E.K.K.A Bandit
Fireball
Firecracker Royal Hogs Bandit
Poison
Firecracker Royal Hogs
Lightning
Valkyrie Bandit
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Firecracker Bandit Valkyrie Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Royal Hogs Bandit
Arrows
Royal Hogs P.E.K.K.A Bandit
Firecracker
Valkyrie Royal Hogs P.E.K.K.A Bandit
Valkyrie
Fire Spirit Firecracker Royal Hogs P.E.K.K.A Bandit
Royal Hogs
Arrows Fire Spirit Firecracker Valkyrie Bandit
Rage
P.E.K.K.A
Fire Spirit Arrows Firecracker Valkyrie
Bandit
Fire Spirit Arrows Firecracker Valkyrie Royal Hogs

Defense Synergies 1 10

Fire Spirit
Firecracker Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A Bandit
Firecracker
Valkyrie Fire Spirit P.E.K.K.A Bandit
Valkyrie
Firecracker Fire Spirit Arrows P.E.K.K.A Bandit
Royal Hogs
Rage
P.E.K.K.A
Fire Spirit Arrows Firecracker Valkyrie
Bandit
Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
P.E.K.K.A Firecracker Valkyrie Bandit
P.E.K.K.A Fire Spirit Valkyrie Bandit
P.E.K.K.A Firecracker Valkyrie Bandit
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Fire Spirit Firecracker Valkyrie Bandit
Fire Spirit Arrows Firecracker
Arrows Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Firecracker Valkyrie Bandit
Valkyrie Arrows Firecracker Bandit
Arrows Firecracker
P.E.K.K.A Fire Spirit Valkyrie Bandit
Fire Spirit Valkyrie Arrows Firecracker P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Firecracker Valkyrie P.E.K.K.A
Fire Spirit Arrows Firecracker Valkyrie Bandit
Arrows Valkyrie Fire Spirit Firecracker Bandit
P.E.K.K.A
Valkyrie Fire Spirit Arrows Firecracker P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Bandit
Bandit Arrows Firecracker Valkyrie
P.E.K.K.A Bandit Valkyrie
Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Valkyrie Bandit
Fire Spirit Arrows Firecracker
P.E.K.K.A Valkyrie Bandit
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie Bandit
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Bandit
Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Valkyrie
Fire Spirit Arrows Firecracker Valkyrie
Arrows Firecracker Fire Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Firecracker Bandit
Fire Spirit
Firecracker Arrows Valkyrie Bandit
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Fire Spirit Arrows Firecracker Bandit
Fire Spirit Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Fire Spirit Valkyrie
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Bandit
Fire Spirit Arrows Firecracker
Firecracker
Arrows Bandit
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Fire Spirit Bandit
Fire Spirit Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker Bandit

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