My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Barbarians Mega Minion Skeleton Army Witch
Zap
Fire Spirit Royal Giant Skeleton Army Witch X-Bow
Barbarian Barrel
Fire Spirit Barbarians Skeleton Army Witch X-Bow
The Log
Fire Spirit Barbarians Royal Giant Skeleton Army Witch X-Bow
Earthquake
Barbarians Skeleton Army Witch X-Bow
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Barbarians Mega Minion Skeleton Army Witch
Fireball
Barbarians Mega Minion Skeleton Army Witch X-Bow
Poison
Barbarians Mega Minion Skeleton Army Witch X-Bow
Lightning
Mega Minion Witch X-Bow
Rocket
Barbarians Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Mega Minion Skeleton Army Barbarians Witch Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Mega Minion Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion X-Bow
Arrows
Royal Giant Mega Minion X-Bow
Barbarians
Royal Giant
Fire Spirit Arrows Mega Minion Witch
Mega Minion
Fire Spirit Arrows Royal Giant X-Bow
Skeleton Army
X-Bow
Witch
Royal Giant
X-Bow
Fire Spirit Arrows Mega Minion Skeleton Army

Defense Synergies 0 7

Fire Spirit
Arrows
Barbarians Mega Minion
Barbarians
Arrows Skeleton Army
Royal Giant
Mega Minion
Arrows Skeleton Army Witch X-Bow
Skeleton Army
Barbarians Mega Minion X-Bow
Witch
Mega Minion
X-Bow
Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion X-Bow
Barbarians Skeleton Army Mega Minion Witch X-Bow
Barbarians Skeleton Army Witch Fire Spirit Mega Minion
Barbarians Skeleton Army Witch Mega Minion
Arrows Barbarians Skeleton Army X-Bow
Arrows Skeleton Army Fire Spirit Mega Minion X-Bow
Mega Minion Fire Spirit Arrows Witch X-Bow
Arrows Barbarians X-Bow
Barbarians Witch Skeleton Army X-Bow
Skeleton Army Fire Spirit Barbarians
Barbarians Skeleton Army Witch Arrows Mega Minion X-Bow
Arrows Mega Minion Witch
Barbarians Skeleton Army Fire Spirit Witch X-Bow
Fire Spirit Skeleton Army Arrows Barbarians Mega Minion Witch X-Bow
Barbarians Skeleton Army X-Bow
Barbarians Skeleton Army X-Bow
Barbarians Arrows Skeleton Army Witch X-Bow
Fire Spirit Arrows Barbarians Mega Minion Skeleton Army Witch X-Bow
Arrows Witch Fire Spirit Barbarians Mega Minion
Barbarians
Skeleton Army Fire Spirit Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch X-Bow
Arrows Mega Minion X-Bow
Barbarians Skeleton Army Witch
Skeleton Army Barbarians X-Bow
Barbarians Skeleton Army Witch
Fire Spirit Arrows Witch
Skeleton Army Barbarians Mega Minion Witch
Barbarians Skeleton Army
Barbarians Mega Minion Skeleton Army Witch X-Bow
Witch Barbarians Mega Minion Skeleton Army
Barbarians Mega Minion Witch
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Mega Minion X-Bow
Arrows Barbarians Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows Barbarians
Fire Spirit Arrows
Arrows Fire Spirit Mega Minion Witch
Fire Spirit Arrows Witch
Arrows X-Bow Fire Spirit
Arrows X-Bow
Fire Spirit X-Bow
Arrows X-Bow
Fire Spirit Arrows
Fire Spirit
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows Witch
Arrows X-Bow
Arrows
Fire Spirit Arrows Mega Minion X-Bow
Fire Spirit Arrows Witch X-Bow
X-Bow
Arrows
X-Bow
Arrows Barbarians X-Bow
Arrows Fire Spirit Witch
Mega Minion Witch
Arrows X-Bow Witch
Arrows Witch X-Bow
Arrows X-Bow
Fire Spirit Arrows Witch X-Bow
Mega Minion Witch
Mega Minion
Arrows X-Bow
Arrows
Arrows
Fire Spirit Barbarians Skeleton Army Witch X-Bow
Fire Spirit Arrows Mega Minion Witch
Arrows
Mega Minion
Arrows
Arrows
Mega Minion
Witch
Witch
Witch X-Bow

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