My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Fire Spirit Barbarians Mega Minion Baby Dragon Inferno Dragon
Zap
Fire Spirit Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Barbarians
The Log
Fire Spirit Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Mega Minion Baby Dragon Inferno Dragon
Fireball
Barbarians Mega Minion Baby Dragon Inferno Dragon
Poison
Barbarians Mega Minion
Lightning
Mega Minion Baby Dragon Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Rage Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Mega Minion Baby Dragon Inferno Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Mega Minion

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion Baby Dragon Inferno Dragon
Arrows
Royal Giant Mega Minion
Barbarians
Royal Giant
Fire Spirit Arrows Mega Minion Baby Dragon
Mega Minion
Fire Spirit Arrows Royal Giant Baby Dragon
Rage
Baby Dragon
Fire Spirit Royal Giant Mega Minion Inferno Dragon
Inferno Dragon
Fire Spirit Baby Dragon

Defense Synergies 0 4

Fire Spirit
Arrows
Barbarians Mega Minion
Barbarians
Arrows
Royal Giant
Mega Minion
Arrows Baby Dragon
Rage
Baby Dragon
Mega Minion Inferno Dragon
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Barbarians Inferno Dragon Mega Minion
Barbarians Fire Spirit Mega Minion Inferno Dragon
Barbarians Inferno Dragon Mega Minion
Arrows Barbarians
Arrows Fire Spirit Mega Minion Baby Dragon
Mega Minion Inferno Dragon Fire Spirit Arrows Baby Dragon
Arrows Barbarians Baby Dragon
Barbarians Inferno Dragon
Fire Spirit Barbarians
Barbarians Arrows Mega Minion Baby Dragon
Arrows Mega Minion Inferno Dragon Baby Dragon
Barbarians Fire Spirit
Fire Spirit Arrows Barbarians Mega Minion Baby Dragon
Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians Arrows
Fire Spirit Arrows Barbarians Mega Minion Baby Dragon
Arrows Baby Dragon Fire Spirit Barbarians Mega Minion Inferno Dragon
Barbarians Inferno Dragon
Fire Spirit Arrows Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Mega Minion Baby Dragon Inferno Dragon
Barbarians
Barbarians
Barbarians Inferno Dragon
Fire Spirit Arrows Baby Dragon
Barbarians Mega Minion
Barbarians Inferno Dragon
Barbarians Mega Minion Baby Dragon Inferno Dragon
Barbarians Mega Minion Inferno Dragon
Inferno Dragon Barbarians Mega Minion
Arrows Barbarians
Barbarians
Barbarians Baby Dragon
Barbarians Mega Minion Baby Dragon Inferno Dragon
Arrows Barbarians Mega Minion Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Mega Minion Baby Dragon
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon
Arrows
Fire Spirit
Arrows
Fire Spirit Arrows Baby Dragon
Fire Spirit Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Fire Spirit Arrows Mega Minion Baby Dragon
Fire Spirit Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Fire Spirit Baby Dragon
Mega Minion Inferno Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Fire Spirit Arrows Baby Dragon
Mega Minion
Mega Minion
Arrows
Arrows
Arrows
Fire Spirit Barbarians
Fire Spirit Arrows Mega Minion Baby Dragon
Arrows
Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows
Mega Minion
Baby Dragon
Baby Dragon

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