My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Barbarians Minion Horde Hog Rider
Zap
Fire Spirit Minion Horde Inferno Tower
Barbarian Barrel
Fire Spirit Barbarians Inferno Tower
The Log
Fire Spirit Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Barbarians Minion Horde Hog Rider
Fireball
Barbarians Minion Horde Hog Rider Inferno Tower
Poison
Barbarians Minion Horde Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Minion Horde Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Freeze Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Hog Rider Freeze Poison Barbarians Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Hog Rider Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Arrows
Hog Rider Freeze
Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze
Hog Rider
Fire Spirit Arrows Freeze Barbarians Minion Horde Poison
Inferno Tower
Freeze
Hog Rider Arrows Minion Horde Poison
Poison
Hog Rider Freeze

Defense Synergies 0 7

Fire Spirit
Inferno Tower
Arrows
Barbarians Inferno Tower
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Inferno Tower Freeze
Hog Rider
Inferno Tower
Fire Spirit Arrows Minion Horde Poison
Freeze
Minion Horde
Poison
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower Fire Spirit Freeze
Barbarians Minion Horde Inferno Tower
Arrows Barbarians Poison
Arrows Freeze Fire Spirit
Minion Horde Inferno Tower Fire Spirit Arrows Freeze Poison
Arrows Barbarians Inferno Tower Poison
Barbarians Minion Horde Inferno Tower
Fire Spirit Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Poison Arrows Freeze
Arrows Minion Horde Inferno Tower Poison
Barbarians Minion Horde Inferno Tower Fire Spirit Freeze
Fire Spirit Arrows Barbarians Minion Horde Freeze Poison
Barbarians Inferno Tower Minion Horde
Barbarians Minion Horde Inferno Tower Freeze
Barbarians Minion Horde Arrows Inferno Tower Poison
Fire Spirit Arrows Barbarians Minion Horde
Arrows Freeze Poison Fire Spirit Barbarians
Barbarians Inferno Tower
Fire Spirit Arrows Barbarians Minion Horde Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Poison Arrows
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower
Barbarians Inferno Tower Minion Horde
Fire Spirit Arrows Poison Minion Horde Freeze
Barbarians Minion Horde Inferno Tower
Inferno Tower Barbarians Minion Horde
Minion Horde Freeze Barbarians Inferno Tower Poison
Inferno Tower Barbarians Minion Horde
Barbarians Minion Horde Inferno Tower
Arrows Barbarians Poison
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde
Barbarians Inferno Tower Minion Horde Freeze Poison
Arrows Poison Barbarians Minion Horde Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Minion Horde Freeze
Arrows Poison
Arrows Minion Horde Poison
Arrows Barbarians Freeze Poison
Poison Fire Spirit Arrows Minion Horde
Arrows Poison Fire Spirit Minion Horde Freeze
Fire Spirit Arrows Minion Horde Poison
Arrows Poison Fire Spirit Freeze
Arrows Poison
Fire Spirit Minion Horde Poison
Poison Arrows Minion Horde
Poison Fire Spirit Arrows
Poison Fire Spirit
Arrows Minion Horde Freeze Poison
Arrows Poison
Arrows Minion Horde Poison
Arrows Minion Horde Poison
Arrows Freeze Poison
Minion Horde
Fire Spirit Arrows Poison
Fire Spirit Arrows Poison
Minion Horde Poison
Arrows Poison
Arrows Barbarians Minion Horde Poison
Arrows Freeze Poison Fire Spirit
Minion Horde
Arrows Poison
Arrows Poison
Poison Arrows
Poison Fire Spirit Arrows Minion Horde
Minion Horde Freeze Poison
Minion Horde
Poison Arrows Minion Horde
Arrows Minion Horde Freeze Poison
Minion Horde
Arrows Poison
Minion Horde Fire Spirit Barbarians Freeze
Poison Fire Spirit Arrows
Freeze
Arrows
Poison Minion Horde
Arrows Poison
Arrows Poison
Minion Horde
Minion Horde Freeze Poison
Poison
Poison Freeze

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