My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Barbarians Minion Horde Hog Rider Furnace
Zap
Fire Spirit Minion Horde Furnace
Barbarian Barrel
Fire Spirit Barbarians Furnace
The Log
Fire Spirit Barbarians Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Fire Spirit Minion Horde Furnace
Royal Delivery
Fire Spirit Barbarians Minion Horde Hog Rider
Fireball
Barbarians Minion Horde Hog Rider Furnace
Poison
Barbarians Minion Horde Furnace
Lightning
Furnace
Rocket
Barbarians Minion Horde Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Hog Rider Furnace Freeze Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Arrows Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Furnace
Arrows
Hog Rider Freeze
Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze
Hog Rider
Fire Spirit Arrows Freeze The Log Barbarians Minion Horde Furnace
Furnace
Fire Spirit Hog Rider
Freeze
Hog Rider Arrows Minion Horde
The Log
Hog Rider

Defense Synergies 0 7

Fire Spirit
The Log
Arrows
Barbarians Furnace
Barbarians
Arrows Minion Horde Furnace
Minion Horde
Barbarians Freeze The Log
Hog Rider
Furnace
Arrows Barbarians
Freeze
Minion Horde
The Log
Fire Spirit Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Barbarians Minion Horde Furnace The Log
Barbarians Minion Horde Furnace Fire Spirit Freeze
Barbarians Minion Horde Furnace
Arrows Barbarians The Log
Arrows Freeze The Log Fire Spirit Furnace
Minion Horde Furnace Fire Spirit Arrows Freeze
Arrows Barbarians The Log
Barbarians Minion Horde Furnace
Fire Spirit Barbarians Minion Horde
Barbarians Minion Horde Arrows Furnace Freeze The Log
Arrows Minion Horde Furnace
Barbarians Minion Horde Furnace Fire Spirit Freeze The Log
Fire Spirit Arrows Barbarians Minion Horde Furnace Freeze The Log
Barbarians Minion Horde Furnace
Barbarians Minion Horde Furnace Freeze The Log
Barbarians Minion Horde Arrows Furnace
Fire Spirit Arrows Barbarians Minion Horde Furnace The Log
Arrows Furnace Freeze The Log Fire Spirit Barbarians
Barbarians
Fire Spirit Arrows Barbarians Minion Horde Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace
Arrows The Log
Barbarians Minion Horde Furnace The Log
Barbarians Minion Horde The Log
Barbarians Minion Horde
Fire Spirit Arrows Furnace Minion Horde Freeze
Barbarians Minion Horde Furnace
Barbarians Minion Horde
Minion Horde Freeze Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde Furnace
Barbarians Minion Horde Furnace Freeze The Log
Arrows Barbarians Minion Horde Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Barbarians Freeze The Log
Fire Spirit Arrows Minion Horde Furnace The Log
Arrows Fire Spirit Minion Horde Furnace Freeze
Fire Spirit Arrows Minion Horde Furnace The Log
Arrows The Log Fire Spirit Freeze
Arrows The Log
Fire Spirit Minion Horde
Arrows Minion Horde The Log
Fire Spirit Arrows
Fire Spirit The Log
Arrows Minion Horde Freeze
Arrows Furnace The Log
Arrows Minion Horde Furnace The Log
Arrows Minion Horde Furnace The Log
Arrows Freeze
Minion Horde
Fire Spirit Arrows The Log
Fire Spirit Arrows The Log
Minion Horde The Log
Arrows
The Log
Arrows Barbarians Minion Horde The Log
Arrows Freeze The Log Fire Spirit Furnace
Minion Horde
Arrows The Log
Arrows The Log
Arrows The Log
Fire Spirit Arrows Minion Horde Furnace
Minion Horde Freeze
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde Freeze
Minion Horde
Arrows The Log
Minion Horde Fire Spirit Barbarians Freeze
Fire Spirit Arrows
Freeze
Arrows The Log
Minion Horde
Arrows The Log
Arrows
Minion Horde
Minion Horde Freeze The Log
Freeze The Log

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