My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Bandit
Giant Snowball
Fire Spirit Archers Lumberjack
Zap
Fire Spirit Archers Bandit
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Valkyrie Bandit Electro Wizard Lumberjack
The Log
Fire Spirit Archers Elite Barbarians Bandit Lumberjack
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Valkyrie Bandit Electro Wizard Lumberjack
Fireball
Archers Elite Barbarians Bandit Electro Wizard Lumberjack
Poison
Archers Electro Wizard
Lightning
Elite Barbarians Valkyrie Bandit Electro Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Bandit Fireball Valkyrie Electro Wizard Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Bandit Fireball

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Bandit Lumberjack
Archers
Valkyrie Elite Barbarians Bandit Lumberjack
Elite Barbarians
Valkyrie Fire Spirit Archers Fireball Bandit Lumberjack
Fireball
Elite Barbarians Electro Wizard
Valkyrie
Fire Spirit Archers Elite Barbarians Lumberjack Bandit Electro Wizard
Bandit
Fire Spirit Archers Elite Barbarians Valkyrie Electro Wizard Lumberjack
Electro Wizard
Fireball Valkyrie Bandit Lumberjack
Lumberjack
Valkyrie Fire Spirit Archers Elite Barbarians Bandit Electro Wizard

Defense Synergies 2 15

Fire Spirit
Valkyrie Electro Wizard
Archers
Valkyrie Bandit Electro Wizard Lumberjack
Elite Barbarians
Valkyrie
Fireball
Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie
Archers Elite Barbarians Fire Spirit Fireball Bandit Electro Wizard Lumberjack
Bandit
Archers Fireball Valkyrie Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Archers Fireball Valkyrie Bandit Lumberjack
Lumberjack
Archers Fireball Valkyrie Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Elite Barbarians Lumberjack Valkyrie Bandit Electro Wizard
Lumberjack Fire Spirit Archers Elite Barbarians Valkyrie Bandit Electro Wizard
Elite Barbarians Lumberjack Valkyrie Bandit Electro Wizard
Elite Barbarians Fireball Valkyrie Lumberjack
Fireball Fire Spirit Archers Valkyrie Bandit Electro Wizard Lumberjack
Electro Wizard Fire Spirit Archers Fireball
Fireball Valkyrie Bandit Electro Wizard
Elite Barbarians Lumberjack
Elite Barbarians Fire Spirit Archers Valkyrie Bandit Electro Wizard Lumberjack
Archers Valkyrie Electro Wizard Fireball Bandit Lumberjack
Archers Fireball Electro Wizard
Lumberjack Fire Spirit Elite Barbarians Fireball Valkyrie Bandit Electro Wizard
Fire Spirit Fireball Valkyrie Electro Wizard Lumberjack
Elite Barbarians Bandit Electro Wizard Lumberjack
Elite Barbarians Fireball Bandit Electro Wizard Lumberjack
Elite Barbarians Fireball Valkyrie Electro Wizard Lumberjack
Fire Spirit Fireball Archers Elite Barbarians Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Fire Spirit Archers Fireball Bandit Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Valkyrie Fire Spirit Archers Elite Barbarians Fireball Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers Elite Barbarians Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Archers Elite Barbarians Valkyrie Lumberjack
Bandit Lumberjack Elite Barbarians Valkyrie Electro Wizard
Valkyrie Lumberjack Elite Barbarians Fireball Bandit Electro Wizard
Elite Barbarians Valkyrie Bandit Lumberjack
Fire Spirit Fireball Archers Electro Wizard
Archers Elite Barbarians Fireball Valkyrie Bandit Electro Wizard Lumberjack
Elite Barbarians Valkyrie Lumberjack
Electro Wizard Elite Barbarians Fireball Valkyrie Bandit
Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie Bandit Lumberjack
Archers Fireball Valkyrie
Elite Barbarians Electro Wizard Archers Fireball Valkyrie Lumberjack
Valkyrie Archers Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Bandit Electro Wizard
Fireball Bandit
Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit
Fire Spirit Archers
Fireball Fire Spirit
Fireball Bandit
Fire Spirit Elite Barbarians Fireball Electro Wizard Lumberjack
Fireball Valkyrie Bandit Electro Wizard
Fireball Fire Spirit Archers
Fire Spirit Elite Barbarians Fireball Bandit
Fireball Bandit
Elite Barbarians Fireball
Fireball Bandit
Fireball Bandit
Fireball
Fire Spirit Archers Fireball Bandit Electro Wizard
Fire Spirit Fireball Valkyrie
Fireball
Fireball
Fireball
Fire Spirit Fireball Valkyrie
Fireball Bandit Electro Wizard
Fireball Bandit
Fireball Bandit
Elite Barbarians Fire Spirit Archers Fireball Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball
Fireball Bandit
Fireball Electro Wizard
Fireball
Electro Wizard Fire Spirit Archers Fireball Bandit
Fireball Fire Spirit Archers Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Lumberjack
Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard
Fireball Bandit Electro Wizard

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