My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Prince
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers Prince
Barbarian Barrel
Fire Spirit Archers Ice Wizard
The Log
Fire Spirit Archers Mini P.E.K.K.A Hog Rider Prince
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Hog Rider Prince Ice Wizard
Fireball
Archers Hog Rider Ice Wizard
Poison
Archers Ice Wizard
Lightning
Mini P.E.K.K.A Prince Ice Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Ice Wizard Fireball Mini P.E.K.K.A Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Ice Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Prince
Zap
Fireball Hog Rider Prince Fire Spirit Archers Mini P.E.K.K.A Ice Wizard
Archers
Zap Mini P.E.K.K.A Hog Rider Prince
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Archers Hog Rider Ice Wizard
Hog Rider
Fire Spirit Zap Fireball Archers Mini P.E.K.K.A Prince
Prince
Zap Fire Spirit Archers Hog Rider Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Prince

Defense Synergies 2 11

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Archers Prince Ice Wizard
Archers
Zap Mini P.E.K.K.A Ice Wizard
Fireball
Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Fire Spirit Archers Fireball Ice Wizard
Hog Rider
Prince
Zap Ice Wizard
Ice Wizard
Zap Archers Fireball Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Zap Prince Ice Wizard
Mini P.E.K.K.A Prince Fire Spirit Archers Ice Wizard
Mini P.E.K.K.A Prince Ice Wizard
Fireball Mini P.E.K.K.A Prince
Fireball Fire Spirit Zap Archers Ice Wizard
Fire Spirit Zap Archers Fireball Ice Wizard
Zap Fireball
Mini P.E.K.K.A Prince Ice Wizard
Fire Spirit Archers Mini P.E.K.K.A Prince Ice Wizard
Archers Ice Wizard Zap Fireball
Zap Archers Fireball Ice Wizard
Mini P.E.K.K.A Prince Fire Spirit Zap Fireball Ice Wizard
Fire Spirit Fireball Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Fireball Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince
Fire Spirit Fireball Zap Archers Prince Ice Wizard
Zap Fire Spirit Archers Fireball Ice Wizard
Mini P.E.K.K.A Prince
Fire Spirit Archers Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball Prince
Fireball Zap Archers Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap Fireball
Mini P.E.K.K.A Prince
Fire Spirit Fireball Zap Archers Ice Wizard
Mini P.E.K.K.A Prince Archers Fireball Ice Wizard
Mini P.E.K.K.A Prince
Zap Fireball Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Fireball Prince
Mini P.E.K.K.A Prince Fireball
Archers Fireball
Zap Archers Fireball Mini P.E.K.K.A Prince
Zap Archers Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Prince
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Ice Wizard
Fire Spirit Archers
Fireball Fire Spirit Zap Ice Wizard
Fireball Zap
Fire Spirit Fireball Mini P.E.K.K.A Prince
Zap Fireball Prince
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Archers Fireball Mini P.E.K.K.A Prince
Fire Spirit Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fire Spirit Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap Prince
Fireball Zap
Fire Spirit Zap Archers Fireball Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Fire Spirit Archers Fireball Prince
Fireball Fire Spirit Zap Archers Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Prince
Zap Fireball
Zap Fireball
Prince
Zap Fireball
Zap Fireball
Zap Fireball Prince

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