My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Giant
Giant Snowball
Fire Spirit Spear Goblins Archers
Zap
Fire Spirit Spear Goblins Archers Royal Giant
Barbarian Barrel
Fire Spirit Spear Goblins Archers Knight Bomb Tower
The Log
Fire Spirit Spear Goblins Archers Royal Giant
Earthquake
Spear Goblins Archers Bomb Tower
Arrows
Fire Spirit Spear Goblins Archers
Royal Delivery
Fire Spirit Spear Goblins Archers Knight
Fireball
Archers Bomb Tower
Poison
Spear Goblins Archers Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Bomb Tower Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Archers Arrows Knight Bomb Tower Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Archers Arrows

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight
Spear Goblins
Knight Royal Giant
Archers
Knight Arrows Royal Giant
Arrows
Royal Giant Archers Knight
Knight
Spear Goblins Archers Fire Spirit Arrows
Royal Giant
Fire Spirit Arrows Spear Goblins Archers Rocket
Bomb Tower
Rocket
Royal Giant

Defense Synergies 4 7

Fire Spirit
Knight Spear Goblins
Spear Goblins
Knight Fire Spirit Archers Arrows Bomb Tower
Archers
Knight Spear Goblins Bomb Tower
Arrows
Spear Goblins Knight Bomb Tower
Knight
Fire Spirit Spear Goblins Archers Bomb Tower Arrows
Royal Giant
Bomb Tower
Knight Spear Goblins Archers Arrows
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight
Bomb Tower Knight
Bomb Tower Rocket Fire Spirit Archers Knight
Bomb Tower Knight
Arrows Bomb Tower Rocket
Arrows Fire Spirit Spear Goblins Archers Bomb Tower
Rocket Fire Spirit Spear Goblins Archers Arrows Bomb Tower
Rocket Arrows Bomb Tower
Bomb Tower
Knight Fire Spirit Spear Goblins Archers
Archers Spear Goblins Arrows Knight Bomb Tower
Arrows Spear Goblins Archers
Bomb Tower Fire Spirit Knight Rocket
Fire Spirit Bomb Tower Rocket Arrows
Knight Bomb Tower
Bomb Tower Rocket
Bomb Tower Arrows Knight
Fire Spirit Arrows Bomb Tower Spear Goblins Archers Knight
Arrows Bomb Tower Fire Spirit Spear Goblins Archers Knight
Bomb Tower
Fire Spirit Spear Goblins Archers Arrows Knight Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Archers
Archers Arrows Knight Bomb Tower Rocket
Spear Goblins Knight Bomb Tower Rocket
Rocket Knight
Knight
Fire Spirit Arrows Rocket Archers Bomb Tower
Rocket Spear Goblins Archers Knight Bomb Tower
Knight Bomb Tower
Rocket Spear Goblins Knight Bomb Tower
Knight Bomb Tower
Rocket Arrows
Rocket Knight Bomb Tower
Archers Bomb Tower
Spear Goblins Archers Knight Bomb Tower Rocket
Arrows Archers Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows
Rocket Arrows
Arrows Knight Rocket
Rocket Fire Spirit Arrows
Arrows Fire Spirit Spear Goblins Rocket
Fire Spirit Archers Arrows
Arrows Fire Spirit
Arrows
Rocket Fire Spirit
Rocket Arrows Knight
Fire Spirit Archers Arrows Rocket
Rocket Fire Spirit Knight
Arrows Rocket
Arrows
Rocket Spear Goblins Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Fire Spirit Archers Arrows
Rocket Fire Spirit Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Fire Spirit
Arrows
Arrows
Rocket Arrows
Fire Spirit Archers Arrows
Rocket
Arrows Rocket
Rocket Arrows
Rocket Arrows
Fire Spirit Spear Goblins Archers Rocket
Rocket Fire Spirit Archers Arrows
Arrows
Knight Rocket
Arrows
Rocket Arrows
Rocket
Rocket
Rocket

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