My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Giant Giant Skeleton
Giant Snowball
Fire Spirit Archers Minions Witch
Zap
Fire Spirit Archers Minions Witch
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Witch Giant Skeleton
The Log
Fire Spirit Archers Elite Barbarians Witch Giant Skeleton
Earthquake
Archers Witch
Arrows
Fire Spirit Archers Minions Witch
Royal Delivery
Fire Spirit Archers Minions Elite Barbarians Witch Giant Skeleton
Fireball
Archers Minions Elite Barbarians Witch
Poison
Archers Minions Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Minions Giant Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Minions

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant Giant Skeleton
Archers
Elite Barbarians Giant Giant Skeleton
Minions
Giant Elite Barbarians Giant Skeleton
Elite Barbarians
Fire Spirit Archers Minions The Log
Giant
Minions Fire Spirit Archers Witch The Log
Witch
Giant Giant Skeleton
Giant Skeleton
Fire Spirit Archers Minions Witch The Log
The Log
Elite Barbarians Giant Giant Skeleton

Defense Synergies 0 12

Fire Spirit
Giant Skeleton The Log
Archers
Minions Witch Giant Skeleton The Log
Minions
Archers Giant Skeleton The Log
Elite Barbarians
The Log
Giant
Witch
Archers Giant Skeleton The Log
Giant Skeleton
Fire Spirit Archers Minions Witch The Log
The Log
Fire Spirit Archers Minions Elite Barbarians Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Elite Barbarians Minions Witch The Log
Witch Fire Spirit Archers Minions Elite Barbarians Giant Skeleton
Elite Barbarians Witch Minions
Elite Barbarians Giant Skeleton The Log
The Log Fire Spirit Archers Minions
Minions Fire Spirit Archers Witch
Giant Skeleton The Log
Witch Minions Elite Barbarians
Elite Barbarians Fire Spirit Archers Giant Skeleton
Archers Minions Witch Giant Skeleton The Log
Minions Archers Witch
Fire Spirit Minions Elite Barbarians Witch Giant Skeleton The Log
Fire Spirit Minions Witch The Log
Elite Barbarians
Elite Barbarians The Log
Minions Elite Barbarians Witch
Fire Spirit Archers Minions Elite Barbarians Witch The Log
Witch The Log Fire Spirit Archers Minions Giant Skeleton
Elite Barbarians
Fire Spirit Archers Minions Elite Barbarians Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Witch Giant Skeleton
Archers Elite Barbarians The Log
Giant Skeleton Minions Elite Barbarians Witch The Log
Giant Skeleton Elite Barbarians The Log
Giant Skeleton Elite Barbarians Witch
Fire Spirit Archers Minions Witch
Archers Minions Elite Barbarians Witch Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Minions Elite Barbarians Witch The Log
Witch
Minions Elite Barbarians Witch Giant Skeleton
Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Witch
Archers Witch
Elite Barbarians Witch Archers Minions Giant Skeleton The Log
Minions Archers Elite Barbarians Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Fire Spirit The Log
Fire Spirit Minions Witch
Fire Spirit Archers Witch The Log
The Log Fire Spirit
The Log
Fire Spirit Minions Elite Barbarians
The Log
Fire Spirit Archers
Fire Spirit Elite Barbarians The Log
Minions
Elite Barbarians The Log
Witch The Log
The Log
Minions
Fire Spirit Archers The Log
Fire Spirit Witch The Log
Minions Giant Skeleton The Log
The Log
The Log
The Log Fire Spirit Witch
Witch
The Log Witch
Witch The Log
The Log
Elite Barbarians Fire Spirit Archers Witch
Minions Witch
Elite Barbarians
The Log
Giant Skeleton
The Log
Fire Spirit Archers Minions Witch
Fire Spirit Archers Witch
The Log
The Log
Giant Skeleton
Elite Barbarians
Minions Elite Barbarians Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

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