My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Battle Ram Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Battle Ram Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Battle Ram Lava Hound
Giant Snowball
Fire Spirit Archers Minions Battle Ram Lava Hound
Zap
Fire Spirit Archers Minions Battle Ram Lava Hound
Barbarian Barrel
Fire Spirit Archers Valkyrie Battle Ram
The Log
Fire Spirit Archers Battle Ram
Earthquake
Archers
Arrows
Fire Spirit Archers Minions Lava Hound
Royal Delivery
Fire Spirit Archers Minions Valkyrie Battle Ram Lava Hound
Fireball
Archers Minions Battle Ram Lava Hound
Poison
Archers Minions Lava Hound
Lightning
Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Rocket Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Minions Valkyrie Battle Ram Poison Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Minions Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Battle Ram
Archers
Valkyrie Battle Ram Lava Hound
Minions
Lava Hound Valkyrie Battle Ram
Valkyrie
Fire Spirit Archers Minions Battle Ram
Battle Ram
Poison Fire Spirit Archers Minions Valkyrie Lava Hound
Rocket
Lava Hound
Poison
Battle Ram Lava Hound
Lava Hound
Minions Poison Archers Battle Ram Rocket

Defense Synergies 2 2

Fire Spirit
Valkyrie
Archers
Valkyrie Minions
Minions
Valkyrie Archers
Valkyrie
Archers Minions Fire Spirit
Battle Ram
Rocket
Poison
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Valkyrie
Minions Valkyrie
Rocket Fire Spirit Archers Minions Valkyrie
Minions Valkyrie
Valkyrie Rocket Poison
Fire Spirit Archers Minions Valkyrie
Minions Rocket Fire Spirit Archers Poison
Rocket Valkyrie Poison
Minions
Fire Spirit Archers Valkyrie
Archers Minions Valkyrie Poison
Minions Archers Poison
Fire Spirit Minions Valkyrie Rocket
Fire Spirit Valkyrie Rocket Minions Poison
Rocket
Minions Valkyrie Poison
Fire Spirit Archers Minions Valkyrie
Valkyrie Poison Fire Spirit Archers Minions
Valkyrie Fire Spirit Archers Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Poison Archers Valkyrie Rocket
Minions Valkyrie Rocket
Valkyrie Rocket
Valkyrie
Fire Spirit Rocket Poison Archers Minions
Rocket Archers Minions Valkyrie
Valkyrie
Rocket Minions Valkyrie Poison
Minions Valkyrie
Rocket Valkyrie Poison
Rocket Valkyrie
Archers Valkyrie
Archers Minions Valkyrie Rocket Poison
Minions Valkyrie Poison Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Rocket
Poison
Rocket Poison
Valkyrie Rocket Poison
Rocket Poison Fire Spirit Valkyrie
Poison Fire Spirit Minions Rocket
Fire Spirit Archers Poison
Poison Fire Spirit
Poison
Rocket Fire Spirit Minions Poison
Rocket Poison Valkyrie
Poison Fire Spirit Archers Rocket
Rocket Poison Fire Spirit
Minions Rocket Poison
Poison
Rocket Poison
Rocket Poison
Rocket Poison
Minions Rocket
Rocket Fire Spirit Archers Poison
Rocket Fire Spirit Valkyrie Poison
Rocket Minions Poison
Rocket Poison
Rocket
Rocket Poison
Poison Fire Spirit Valkyrie
Poison
Poison
Rocket Poison
Poison Fire Spirit Archers
Rocket Minions Poison
Poison Rocket
Rocket Poison
Rocket Poison
Fire Spirit Archers Minions Rocket
Rocket Poison Fire Spirit Archers
Poison Valkyrie Rocket
Poison
Rocket Poison
Minions Rocket Poison
Rocket Poison
Poison Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: