My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit Graveyard
Giant Snowball
Fire Spirit Archers Graveyard
Zap
Fire Spirit Archers Bandit Graveyard
Barbarian Barrel
Fire Spirit Archers Wizard Bandit Graveyard
The Log
Fire Spirit Archers Mini P.E.K.K.A Bandit Graveyard
Earthquake
Archers Graveyard
Arrows
Fire Spirit Archers Graveyard
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Wizard Bandit Graveyard
Fireball
Archers Wizard Bandit
Poison
Archers Wizard Graveyard
Lightning
Mini P.E.K.K.A Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Bandit Mini P.E.K.K.A Freeze Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Bandit
Archers
Mini P.E.K.K.A Bandit Graveyard
Mini P.E.K.K.A
Fire Spirit Archers Wizard The Log Graveyard
Wizard
Mini P.E.K.K.A Bandit
Freeze
Graveyard
The Log
Mini P.E.K.K.A Bandit Graveyard
Bandit
Fire Spirit Archers Wizard The Log Graveyard
Graveyard
Freeze Archers Mini P.E.K.K.A The Log Bandit

Defense Synergies 1 11

Fire Spirit
Mini P.E.K.K.A The Log
Archers
Mini P.E.K.K.A The Log Bandit
Mini P.E.K.K.A
The Log Fire Spirit Archers Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze The Log Bandit
Freeze
Mini P.E.K.K.A Wizard
The Log
Mini P.E.K.K.A Fire Spirit Archers Wizard Bandit
Bandit
Archers Wizard The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A The Log Bandit
Mini P.E.K.K.A Fire Spirit Archers Freeze Bandit
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A The Log
Freeze The Log Fire Spirit Archers Bandit
Fire Spirit Archers Wizard Freeze
The Log Bandit
Mini P.E.K.K.A
Fire Spirit Archers Mini P.E.K.K.A Bandit
Archers Wizard Freeze The Log Bandit
Archers Wizard
Mini P.E.K.K.A Fire Spirit Wizard Freeze The Log Bandit
Fire Spirit Wizard Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Freeze The Log Bandit
Wizard Mini P.E.K.K.A
Fire Spirit Archers Wizard The Log Bandit
Wizard Freeze The Log Fire Spirit Archers Bandit
Mini P.E.K.K.A
Wizard Fire Spirit Archers Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Bandit
Bandit Archers Mini P.E.K.K.A Wizard The Log
Bandit Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log Bandit
Mini P.E.K.K.A Bandit
Fire Spirit Wizard Archers Freeze
Mini P.E.K.K.A Archers Bandit
Mini P.E.K.K.A
Freeze Mini P.E.K.K.A The Log Bandit
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Wizard Bandit
Wizard Archers
Archers Mini P.E.K.K.A Freeze The Log
Archers Mini P.E.K.K.A Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Bandit
The Log Bandit
The Log Bandit
Freeze The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Freeze
Fire Spirit Archers Wizard The Log
The Log Fire Spirit Wizard Freeze
The Log Wizard Bandit
Fire Spirit Mini P.E.K.K.A
Wizard The Log Bandit
Fire Spirit Archers Wizard
Fire Spirit The Log Bandit
Freeze Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Freeze
Mini P.E.K.K.A
Fire Spirit Archers Mini P.E.K.K.A Wizard The Log Bandit
Fire Spirit Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Fire Spirit Wizard
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Fire Spirit Archers Wizard
Wizard Freeze
Mini P.E.K.K.A
Wizard The Log Bandit
Freeze
Wizard The Log
Fire Spirit Archers Freeze Bandit
Fire Spirit Archers Wizard
Freeze
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
Freeze The Log
Freeze The Log Bandit

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