My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel Balloon
Giant Snowball
Fire Spirit Archers Hog Rider Goblin Barrel Witch Balloon Lumberjack
Zap
Fire Spirit Archers Goblin Barrel Witch Balloon
Barbarian Barrel
Fire Spirit Archers Goblin Barrel Witch Lumberjack
The Log
Fire Spirit Archers Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Lumberjack
Earthquake
Archers Hog Rider Goblin Barrel Witch
Arrows
Fire Spirit Archers Goblin Barrel Witch
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Balloon Lumberjack
Fireball
Archers Hog Rider Goblin Barrel Witch Balloon Lumberjack
Poison
Archers Witch Balloon
Lightning
Mini P.E.K.K.A Witch Balloon Lumberjack
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Goblin Barrel Mini P.E.K.K.A Hog Rider Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mini P.E.K.K.A Goblin Barrel Balloon Lumberjack
Archers
Mini P.E.K.K.A Hog Rider Balloon Lumberjack
Mini P.E.K.K.A
Fire Spirit Archers Hog Rider Lumberjack
Hog Rider
Fire Spirit Archers Mini P.E.K.K.A Goblin Barrel Witch Balloon Lumberjack
Goblin Barrel
Fire Spirit Hog Rider Balloon Lumberjack
Witch
Hog Rider Lumberjack
Balloon
Lumberjack Fire Spirit Archers Hog Rider Goblin Barrel
Lumberjack
Balloon Fire Spirit Archers Mini P.E.K.K.A Hog Rider Goblin Barrel Witch

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A
Archers
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A
Fire Spirit Archers Witch
Hog Rider
Goblin Barrel
Witch
Archers Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Lumberjack Witch
Mini P.E.K.K.A Witch Lumberjack Fire Spirit Archers
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Fire Spirit Archers Lumberjack
Fire Spirit Archers Witch
Mini P.E.K.K.A Witch Lumberjack
Fire Spirit Archers Mini P.E.K.K.A Lumberjack
Archers Witch Lumberjack
Archers Witch
Mini P.E.K.K.A Lumberjack Fire Spirit Witch
Fire Spirit Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Witch Lumberjack
Fire Spirit Archers Witch Lumberjack
Witch Fire Spirit Archers Lumberjack
Mini P.E.K.K.A Lumberjack
Fire Spirit Archers Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Archers Witch
Archers Mini P.E.K.K.A Lumberjack
Lumberjack Mini P.E.K.K.A Witch
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Witch Lumberjack
Fire Spirit Archers Witch
Mini P.E.K.K.A Archers Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Witch Lumberjack
Archers Witch
Witch Archers Mini P.E.K.K.A Lumberjack
Archers Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fire Spirit
Fire Spirit Witch
Fire Spirit Archers Witch
Fire Spirit
Fire Spirit Mini P.E.K.K.A Lumberjack
Fire Spirit Archers
Fire Spirit
Witch
Mini P.E.K.K.A
Fire Spirit Archers Mini P.E.K.K.A
Fire Spirit Witch
Fire Spirit Witch
Witch
Witch
Witch
Fire Spirit Archers Witch
Witch
Mini P.E.K.K.A
Fire Spirit Archers Witch
Fire Spirit Archers Witch
Mini P.E.K.K.A Lumberjack
Witch
Witch
Witch

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