My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Baby Dragon
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Executioner Electro Wizard
The Log
Fire Spirit Archers
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Baby Dragon Executioner Electro Wizard
Fireball
Archers Baby Dragon Executioner Electro Wizard
Poison
Archers Executioner Electro Wizard
Lightning
Baby Dragon Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Baby Dragon Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Baby Dragon Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Tornado Baby Dragon Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon
Archers
Baby Dragon Mega Knight
Tornado
Baby Dragon Executioner The Log Mega Knight
Baby Dragon
Tornado Fire Spirit Archers Electro Wizard Mega Knight
Executioner
Tornado The Log Mega Knight
The Log
Tornado Executioner Mega Knight
Electro Wizard
Baby Dragon Mega Knight
Mega Knight
Archers Tornado Baby Dragon Executioner The Log Electro Wizard

Defense Synergies 1 19

Fire Spirit
Tornado The Log Electro Wizard
Archers
Tornado Baby Dragon The Log Electro Wizard Mega Knight
Tornado
Executioner Fire Spirit Archers Baby Dragon The Log Electro Wizard Mega Knight
Baby Dragon
Archers Tornado The Log Mega Knight
Executioner
Tornado The Log Mega Knight
The Log
Fire Spirit Archers Tornado Baby Dragon Executioner Electro Wizard Mega Knight
Electro Wizard
Fire Spirit Archers Tornado The Log Mega Knight
Mega Knight
Archers Tornado Baby Dragon Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner The Log Electro Wizard
Executioner The Log Electro Wizard Mega Knight
Tornado Mega Knight Fire Spirit Archers Executioner Electro Wizard
Electro Wizard Mega Knight
Tornado The Log Mega Knight
Tornado The Log Fire Spirit Archers Baby Dragon Executioner Electro Wizard Mega Knight
Tornado Electro Wizard Fire Spirit Archers Baby Dragon Executioner
Baby Dragon The Log Electro Wizard Mega Knight
Tornado
Tornado Fire Spirit Archers Electro Wizard Mega Knight
Archers Executioner Electro Wizard Tornado Baby Dragon The Log Mega Knight
Executioner Archers Tornado Baby Dragon Electro Wizard
Mega Knight Fire Spirit The Log Electro Wizard
Fire Spirit Executioner Mega Knight Tornado Baby Dragon The Log Electro Wizard
Electro Wizard Mega Knight
Tornado The Log Electro Wizard Mega Knight
Mega Knight Tornado Executioner Electro Wizard
Fire Spirit Mega Knight Archers Tornado Baby Dragon Executioner The Log Electro Wizard
Tornado Baby Dragon Executioner The Log Fire Spirit Archers Electro Wizard Mega Knight
Tornado Electro Wizard
Mega Knight Fire Spirit Archers Baby Dragon Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Electro Wizard
Electro Wizard Archers Baby Dragon Executioner The Log Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight Tornado The Log Electro Wizard
Executioner Mega Knight
Fire Spirit Executioner Archers Tornado Baby Dragon Electro Wizard
Archers Electro Wizard
Mega Knight
Electro Wizard Mega Knight Tornado Baby Dragon The Log
Mega Knight
Mega Knight Tornado The Log Electro Wizard
Mega Knight Executioner
Archers Baby Dragon Executioner Mega Knight
Electro Wizard Archers Tornado Baby Dragon Executioner The Log
Executioner Mega Knight Archers Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Tornado Baby Dragon Executioner The Log Electro Wizard
Baby Dragon The Log
The Log
Executioner Fire Spirit Baby Dragon The Log Mega Knight
Executioner Fire Spirit Tornado Baby Dragon
Fire Spirit Archers Tornado Baby Dragon Executioner The Log
The Log Fire Spirit Tornado Baby Dragon Executioner
The Log Tornado
Fire Spirit Tornado Electro Wizard
Tornado The Log Electro Wizard
Fire Spirit Archers Tornado Baby Dragon Executioner
Fire Spirit Baby Dragon Executioner The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Executioner The Log
Baby Dragon Executioner The Log Mega Knight
Tornado
Fire Spirit Archers Baby Dragon Executioner The Log Electro Wizard Mega Knight
Fire Spirit Tornado Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Fire Spirit Baby Dragon Executioner Mega Knight
The Log Tornado Baby Dragon Executioner Electro Wizard
Tornado Baby Dragon The Log Mega Knight
Tornado Baby Dragon The Log
Fire Spirit Archers Tornado Baby Dragon Executioner Electro Wizard
Electro Wizard
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Fire Spirit Archers
Fire Spirit Archers Tornado Baby Dragon Executioner Electro Wizard
The Log
Baby Dragon Executioner Electro Wizard Mega Knight
The Log Baby Dragon Executioner
Tornado
Executioner Mega Knight
Tornado Baby Dragon The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Baby Dragon Executioner The Log Electro Wizard Mega Knight

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