My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Barbarian Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Barbarians Furnace
Zap
Fire Spirit Archers Furnace
Barbarian Barrel
Fire Spirit Archers Barbarians Furnace Barbarian Hut
The Log
Fire Spirit Archers Barbarians Furnace Barbarian Hut
Earthquake
Archers Barbarians Furnace Barbarian Hut
Arrows
Fire Spirit Archers Furnace
Royal Delivery
Fire Spirit Archers Barbarians P.E.K.K.A
Fireball
Archers Barbarians Furnace Barbarian Hut
Poison
Archers Barbarians Furnace Barbarian Hut
Lightning
Furnace Barbarian Hut
Rocket
Barbarians Furnace Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Fireball Furnace Barbarians Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Archers Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Furnace Barbarian Hut
Archers
Barbarian Hut P.E.K.K.A
Barbarians
Fireball
The Log
Furnace
Fire Spirit Barbarian Hut P.E.K.K.A
Barbarian Hut
Fire Spirit Archers Furnace
P.E.K.K.A
Fire Spirit Archers Furnace The Log
The Log
Fireball P.E.K.K.A

Defense Synergies 2 10

Fire Spirit
P.E.K.K.A The Log
Archers
Furnace Barbarian Hut P.E.K.K.A The Log
Barbarians
Furnace
Fireball
The Log Barbarian Hut
Furnace
Archers Barbarians Barbarian Hut
Barbarian Hut
Archers Fireball Furnace The Log
P.E.K.K.A
The Log Fire Spirit Archers
The Log
Fireball P.E.K.K.A Fire Spirit Archers Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball The Log
Barbarians Barbarian Hut P.E.K.K.A Furnace The Log
Barbarians Furnace Barbarian Hut P.E.K.K.A Fire Spirit Archers
Barbarians Barbarian Hut P.E.K.K.A Furnace
Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Archers Furnace
Furnace Fire Spirit Archers Fireball Barbarian Hut
Barbarian Hut Barbarians Fireball P.E.K.K.A The Log
Barbarians Barbarian Hut P.E.K.K.A Furnace
Fire Spirit Archers Barbarians
Archers Barbarians Fireball Furnace The Log
Archers Fireball Furnace Barbarian Hut
Barbarians Furnace Barbarian Hut P.E.K.K.A Fire Spirit Fireball The Log
Fire Spirit Fireball Barbarian Hut Barbarians Furnace P.E.K.K.A The Log
Barbarians Barbarian Hut P.E.K.K.A Furnace
Barbarians Barbarian Hut Fireball Furnace P.E.K.K.A The Log
Barbarians Barbarian Hut Fireball Furnace P.E.K.K.A
Fire Spirit Fireball Archers Barbarians Furnace Barbarian Hut The Log
Furnace The Log Fire Spirit Archers Barbarians Fireball Barbarian Hut
Barbarians Barbarian Hut P.E.K.K.A
Fire Spirit Archers Barbarians Fireball Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Archers Fireball Furnace P.E.K.K.A
Fireball Archers The Log
Barbarians P.E.K.K.A Furnace Barbarian Hut The Log
P.E.K.K.A Barbarians Fireball Barbarian Hut The Log
Barbarians Barbarian Hut P.E.K.K.A
Fire Spirit Fireball Furnace Archers
P.E.K.K.A Archers Barbarians Fireball Furnace Barbarian Hut
P.E.K.K.A Barbarians Barbarian Hut
P.E.K.K.A Barbarians Fireball Barbarian Hut The Log
P.E.K.K.A Barbarians Barbarian Hut
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Fireball The Log
Barbarians P.E.K.K.A Fireball Barbarian Hut
Archers Barbarians Fireball Furnace Barbarian Hut
Barbarians Archers Fireball Furnace Barbarian Hut P.E.K.K.A The Log
Archers Barbarians Fireball Barbarian Hut P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut The Log
Fireball The Log
Fireball Barbarian Hut The Log
Barbarians Fireball Barbarian Hut The Log
Fireball Fire Spirit Furnace The Log
Fireball Fire Spirit Furnace
Fire Spirit Archers Furnace The Log
Fireball The Log Fire Spirit Barbarian Hut
Fireball The Log
Fire Spirit Fireball
Fireball The Log
Fireball Fire Spirit Archers
Fire Spirit Fireball Barbarian Hut The Log
Fireball
Fireball Furnace Barbarian Hut The Log
Fireball Furnace Barbarian Hut The Log
Fireball Furnace Barbarian Hut The Log
Fireball
Fire Spirit Archers Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball Barbarian Hut The Log
The Log Fire Spirit Fireball Furnace
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Archers Fireball Furnace
Fireball
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fire Spirit Archers Barbarians Fireball Barbarian Hut
Fireball Fire Spirit Archers
The Log Fireball
Fireball
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: