My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Archers Hog Rider Goblin Barrel
Zap
Fire Spirit Archers Goblin Barrel
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Valkyrie Goblin Barrel
The Log
Fire Spirit Archers Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Archers Hog Rider Goblin Barrel
Arrows
Fire Spirit Archers Goblin Barrel
Royal Delivery
Fire Spirit Archers Elite Barbarians Valkyrie Hog Rider Goblin Barrel
Fireball
Archers Elite Barbarians Hog Rider Goblin Barrel
Poison
Archers
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Goblin Barrel Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Elite Barbarians Goblin Barrel
Zap
Elite Barbarians Hog Rider Fire Spirit Archers Valkyrie The Log
Archers
Valkyrie Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Valkyrie Fire Spirit Archers Hog Rider The Log
Valkyrie
Fire Spirit Archers Elite Barbarians Hog Rider Goblin Barrel Zap
Hog Rider
Fire Spirit Zap Valkyrie The Log Archers Elite Barbarians Goblin Barrel
Goblin Barrel
Valkyrie Fire Spirit Hog Rider
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 2 10

Fire Spirit
Zap Valkyrie The Log
Zap
Fire Spirit Archers Elite Barbarians Valkyrie The Log
Archers
Valkyrie Zap The Log
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Archers Elite Barbarians Fire Spirit Zap The Log
Hog Rider
Goblin Barrel
The Log
Fire Spirit Zap Archers Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Elite Barbarians Zap Valkyrie The Log
Fire Spirit Archers Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log
The Log Fire Spirit Zap Archers Valkyrie
Fire Spirit Zap Archers
Zap Valkyrie The Log
Elite Barbarians
Elite Barbarians Fire Spirit Archers Valkyrie
Archers Valkyrie Zap The Log
Zap Archers
Fire Spirit Zap Elite Barbarians Valkyrie The Log
Fire Spirit Valkyrie Zap The Log
Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Valkyrie
Fire Spirit Zap Archers Elite Barbarians Valkyrie The Log
Zap Valkyrie The Log Fire Spirit Archers
Elite Barbarians
Valkyrie Fire Spirit Archers Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Valkyrie The Log
Zap Elite Barbarians Valkyrie The Log
Valkyrie Zap Elite Barbarians The Log
Elite Barbarians Valkyrie
Fire Spirit Zap Archers
Archers Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie
Archers Valkyrie
Elite Barbarians Zap Archers Valkyrie The Log
Valkyrie Zap Archers Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Fire Spirit Zap Valkyrie The Log
Fire Spirit Zap
Fire Spirit Archers The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Elite Barbarians
Zap Valkyrie The Log
Fire Spirit Zap Archers
Fire Spirit Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
The Log
Fire Spirit Zap Archers The Log
Fire Spirit Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Valkyrie
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Fire Spirit Zap Archers
Zap
Elite Barbarians
Zap The Log
Zap
The Log
Zap Fire Spirit Archers
Fire Spirit Zap Archers
The Log
Valkyrie
The Log Zap
Zap
Elite Barbarians
Zap Elite Barbarians The Log
Zap
Zap The Log

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